Master the secrets behind video game production - from concept to completion - with these comprehensive tips and tricks from two accomplished, working game producers. Discover how to lead a team, communicate effectively, budget, schedule, staff, and design quality next-generation games. Producing Games walks you through every stage of the production process with a focus on the part the producer plays at each phase.
"This book is a must-have in any game producer's library. Its in-depth coverage of game producing is invaluable insight for anyone entering the profession--and for those game producers already in the industry, it's a great reminder of how to take a game to the next level." --Kevin A. Brown, Art Development manager, Sony Computer Entertainment of America
"Whether you are a current or aspiring video game Producer or simply a student of the games industry, Producing Games is for you. Full of valuable information and advice from experienced industry insiders, this book is definitely worth your time."--Troy Dunniway, President & CCO, Dunniway Design
Producing Overview; Producing Roles; History of Game Development; The Development Team; Publisher Responsibilities During a Project; An Introduction to Scheduling; Development Plan Management (Scheduling to Production); Milestones; Being an Organized Producer; Internal Management; Team Management; Risk Avoidance; Pre-Production Phase Overview; The Creative; The Game Prototype; Risk Management; Production Phase Overview; Hitting Your Milestones; What Publishers Need; Localization; Problems and Solutions; Critical Stage Analysis; Preparing for first party submissions; End of Production Phase Overview; Quality Assurance/Testing; Wrapping Things Up; Archiving