1st Edition

Production Pipeline Fundamentals for Film and Games

By Renee Dunlop Copyright 2014
376 Pages
by Routledge

376 Pages
by Routledge

376 Pages
by Routledge

Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can’t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule. Walk through the foundational layers of the production pipeline,... Read more
  1. Introduction
  2. Production Pipeline Overview
  3. Systems (IT) Infrastructure for a Studio environment
  4. Software for a Studio environment
  5. Asset Management
  6. Next Foundations for a Computer Animation Production
  7. Next Foundations for a Game Production
  8. Production Management and Technology
  9. Production Tools: The Use System
  10. Production Tools: Container Management
  11. Tying It All Together
  12. Further Education

Biography

Renee Dunlop has 20 years in the entertainment industry, working as a script analyst, editor, technical writer, and FX journalist where her work has been published in VFXWorld, Below the Line, 3D World, 3D Artist, CG World, CGSociety and Variety. Previously, she worked for Alias|Wavefront, SGI, Sierra On-Line, xRez Studio, Image Metrics, Craft Animations, Fox and Sony. Her titles include costume designer and fabric artist, lecturer, project manager, art director and post-production artist spanning both film and games. Her traditional art has been exhibited in galleries and CG storyboard at James A. Michener Art Museum's Computer Graphics exhibition.