Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can’t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule.
Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Production Pipeline Fundamentals for Film and Games will teach you how to direct limited resources to the right technological initiatives, getting the most for every dollar spent.
Chapter 1: Introduction
Chapter 2: Production Pipeline Overview
Chapter 3: Basic Functionality
Chapter 4: Systems Infrastructure for a Studio Environment
Chapter 5: Software for a Studio Environment
Chapter 6: Handling Data
Chapter 7: Asset Management
Chapter 8: Production Management and Technology
Chapter 9: Tying it All Together
Chapter 10: Upcoming Trends and Technologies
Chapter 11: Further Education
Chapter 12: Glossary
The publisher would like to rectify an error in Chapter 12A, Interlude: Cloud Computing for VFX. The correct credits should go to: Tim Green; Hannes Ricklefs; Mark Streatfield; Matt Hoesterey; Steve Theodore; Fran Zandonella, International Senior Pipeline TD, Rhythm & Hues; Dave Fellows, CTO, GreenButton; Todd Prives, CMO, Zync