- Introduction
- Production Pipeline Overview
- Systems (IT) Infrastructure for a Studio environment
- Software for a Studio environment
- Asset Management
- Next Foundations for a Computer Animation Production
- Next Foundations for a Game Production
- Production Management and Technology
- Production Tools: The Use System
- Production Tools: Container Management
- Tying It All Together
- Further Education
Biography
Renee Dunlop has 20 years in the entertainment industry, working as a script analyst, editor, technical writer, and FX journalist where her work has been published in VFXWorld, Below the Line, 3D World, 3D Artist, CG World, CGSociety and Variety. Previously, she worked for Alias|Wavefront, SGI, Sierra On-Line, xRez Studio, Image Metrics, Craft Animations, Fox and Sony. Her titles include costume designer and fabric artist, lecturer, project manager, art director and post-production artist spanning both film and games. Her traditional art has been exhibited in galleries and CG storyboard at James A. Michener Art Museum's Computer Graphics exhibition.






