1st Edition

Production Volume Rendering Design and Implementation

By Magnus Wrenninge Copyright 2013
356 Pages
by A K Peters/CRC Press

356 Pages 142 Color Illustrations
by A K Peters/CRC Press

356 Pages
by A K Peters/CRC Press

Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers... Read more

Preface. The PVR System. Fundamentals: The Basics. Voxel Buffers. Noise. Volume Modeling: Fundamentals of Volume Modeling. PVR’s Modeling Pipeline. Rasterization Primitives in PVR. Instantiation Primitives in PVR. Volume Rendering: Volumetric Lighting. Raymarching. PVR’s Rendering Pipeline. PVR Volume Types. Raymarching in PVR. Pre-Computed Occlusion. Bibliography.

Biography

Magnus Wrenninge is a senior technical director and R&D programmer at Sony Pictures Imageworks. He is one of the developers of Field3D, an open source library for storing voxel data.

This book deserves a place on any computer graphics developer’s bookshelf. Over the last few years, volume techniques have become essential to any high-end renderer and this book will bring anyone up to speed very quickly. I highly recommend this book.
—Doug Roble, Creative Director of Software, Digital Domain