Programming 2D Games: 1st Edition (e-Book) book cover

Programming 2D Games

1st Edition

By Charles Kelly

A K Peters/CRC Press

438 pages

Purchasing Options:$ = USD
Hardback: 9781466508682
pub: 2012-06-21
eBook (VitalSource) : 9780429099090
pub: 2012-06-21
from $36.48

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A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are intro

Table of Contents

Getting Started. Windows Programming Fundamentals. Introduction to DirectX. The Game Engine. Sprites and Animation. Collisions and Entities. Sound. Text. Enhanced Appearance. Tiled Games. Building a Complete Game. Network Programming. The Journey. Index.

About the Author

Charles Kelly is an associate professor at Monroe County Community College, where he teaches game programming and other computer science courses. He is also the project lead of and major contributor to the open source assembler/simulator "EASy68K." He earned a master's degree in computer science from the University of Michigan-Dearborn, where he is also an adjunct instructor.

Subject Categories

BISAC Subject Codes/Headings:
COMPUTERS / Programming / Games