200 pages | 47 Color Illus.
Programming Interior Environments introduces a four-component framework you can use to program interiors, and twelve methods for you to gather, analyse and synthesise programmatic information to take the guesswork out of your studio projects.
This book studies the Student Programming Model: a realistic programming process for college and university interior design students that allows students to create accurate and in-depth programming documents essential for informing the design process. This is done whilst keeping in mind that students are often working solo, with imaginary clients and end users in mind, and collecting programme information within strict time constraints.
Including three appendixes of student programmes created following these guidelines, to help you understand how to apply the framework components and inquiry methods in your own work, this book is ideal for students and professionals in interior design and interior architecture.
"Karpan comprehensively deals with the most intractable conundrum in design education: preparing our students to enter the work-force when our university courses cannot replicate future, real-life situations. Chapter by chapter, she systematically unpicks the complexities of programming and, in doing so, provides a framework for students that it is valuable, necessary and manageable."
Russell Gagg, Principal Lecturer Interior Architecture and Design, Arts University Bournemouth.
"This textbook describes the background of programming that supports its use and, then, introduces students to a method especially suitable for lower division students. It provides an excellent companion to other programming related textbooks that allows upper division students to learn a wide-range of programming views before entering the workforce."
Linda L. Nussbaumer, PhD, IDEC, NCIDQ
"Strong, thoughtful programming is the foundation of effective design solutions. In this book, Cynthia has covered all the bases – both the theoretical and the practical in a narrative style that is informal and engaging. This will be an asset to students and teachers in developing designers with strong programming skills."
Carol Jones, BID, RID, FIDC, FIIDA, ASID,LEED AP, D.Litt
TABLE OF CONTENTS
LIST OF FIGURES
LIST OF TABLES
CHAPTER 1: INTRODUCTION
The Design Process
The Programming Process
The Program Document
Summary and Chapter Overviews
CHAPTER 2: MODERN-DAY PROGRAMMING
Late 1960s and Early 1970s
2000 - 2010
2010 - 2020
CHAPTER 3: INTERIOR DESIGN PROGRAMMING MODELS
Seven Interior Design Programming Models
Student Programming Model Overview
Student Programming Model
CHAPTER 4: COLLECTION
Building and Space
Building and Space
Collection Methods, Sources, and Products
CHAPTER 5: ANALYSIS
Analysis in Action
CHAPTER 6: SYNTHESIS
Table of Contents, List of Figures, List of Tables
Project Goals, Assumptions, and Objectives
Site, Building, and Space Descriptions
Building Code Information
End User Profiles, Needs, and Activities
Activity Zone Requirements
Spatial Adjacency Matrices
Zoning and Stacking Diagrams
Schematic Concept Drawings
Content Format and Order
CHAPTER 7: EVALUATE AND REVISE, COMMUNICATE
CHAPTER 8: SUMMARY AND CONCLUSION
A Blackthorn Live/Create Program
B The HUB Program
C Extreme Toy Hauler Mobile Showroom Program