1st Edition

# Quantitative Literacy Through Games and Gambling

138 Pages 2 B/W Illustrations
by Chapman & Hall

138 Pages 2 B/W Illustrations
by Chapman & Hall

This book was developed to address a need. Quantitative Literacy courses have been established in the mathematics curriculum for decades now. The students in these courses typically dislike and fear mathematics, and the result is often a class populated by many students that are unmotivated and uninterested in the material.

This book is a text for such a course; however, it is focused on a single idea that most students seem to already have some intrinsic interest in and is written at an accessible level. It covers the basic ideas of discrete probability and shows how these ideas can be applied to familiar games (roulette, poker, blackjack, etc.) The gambling material is interweaved through the book, introduced as soon as the necessary mathematics has been developed. Throughout, mathematical formalism and symbolism have been avoided, and numerous examples are provided.

The book starts with a simple definition of probability, goes through some basic concepts like combining events and expected value, and then discusses some elementary mathematical aspects of various games. Roulette is introduced very early on, as is the game of craps, which requires some knowledge of conditional probability. Other games like poker, blackjack and lotteries, whose study requires some rudimentary combinatorics come shortly thereafter. The book ends with a brief introduction to zero-sum games, with some attention paid to the use of these ideas in studying bluffing.

In addition to discussion of these traditional games, the author motivates probability by talking about a few applications in legal proceedings which illustrate how mathematics has been misused in the courtroom. There is also a discussion of the Monty Hall problem, a non-intuitive result in probability that has an interesting and colorful history.

Hopefully, students studying from this text will find mathematics is not as horrible as he or she has always thought and offers some interesting applications in the real world. This should perhaps be the goal of any quantitative literacy course.

1.     Basic Discrete Probability

1.1.          Elementary Set Theory

1.2.          Sample Spaces

1.3.          Events

1.4.          Definition of Probability

1.5.          Complimentary Events

1.6.          Expected Value

1.7.          Odds

2.     Roulette

2.1.      The Rules of the Game

2.2.      Some Basic Probability Calculations

2.3.      Roulette “Systems”

3.     Conditional Probability and Independence

3.1.      Definition of Conditional Probability

3.2.      Law of Total Probability

3.3.      Independent Events

3.4.      The Monty Hall Problem

4.     Craps

4.1.          Rules of the Game

4.2.          Analysis of the Shooter’s Game

4.3.          Other Bets

5.     Counting Large Sets: An Introduction to Combinatorics

5.1.          Two Counting Rules

5.2.          Permutations and Combinations

6.     Poker

6.1.          Poker Hands and their Probabilities

6.2.          Video Poker

6.3.          Texas Hold ‘Em

7.     Lotteries and Keno

7.1.          Lotteries and Powerball

7.2.          Keno

8.     Blackjack

8.1.          Rules of the Game

8.2.          Basic Blackjack Calculations

8.3.          Card Counting

9.     Farkle

9.1.          Rules of the Game

9.2.          Various Farkle Probability Calculations

9.3.          Should You Risk Another Roll? The Probability of Farkling

10.  An Introduction to Game Theory

10.1.       Introduction and Basic Definitions

10.2.       Zero-sum Games:  Domination