1st Edition

Queer Technologies Affordances, Affect, Ambivalence

Edited By Katherine Sender, Adrienne Shaw Copyright 2017
152 Pages
by Routledge

152 Pages
by Routledge

152 Pages
by Routledge

Queer media studies has mostly focused on lesbian, gay, bisexual, transgender, and queer (LGBTQ) visibility, stereotypes, and positive images, but media technologies aren’t just vehicles for representations, they also shape them. How can queer theory and queer methodologies complicate our understanding of communication technologies, their structures and uses, and the cultural and political... Read more

Introduction – Queer technologies: affordances, affect, ambivalence Adrienne Shaw and Katherine Sender

1. Queen don’t compute: reading and casting shade on Facebook’s real names policy Maggie MacAulay and Marcos Daniel Moldes

2. Making a name for yourself: tagging as transgender ontological practice on Tumblr Avery Dame

3. Aesthetics of queer becoming: Comrade Yue and Chinese community-based documentaries online Jia Tan

4. Lez takes time: designing lesbian contact in geosocial networking apps Sarah Murray and Megan Sapnar Ankerson

5. Trans(affective)mediation: feeling our way from paper to digitized zines and back again Daniel C. Brouwer and Adela C. Licona

6. The queer case of video games: orgasms, Heteronormativity, and video game narrative Shira Chess

7. Disorienting guitar practice: an alternative archive Joshua Hochman

8. "I Did It All Online:" Transgender identity and the management of everyday life Andre Cavalcante

9. Hacking Xena: Technological innovation and queer influence in the production of mainstream television Elena Maris

Biography

Katherine Sender is a Professor of Media and Sexuality in the Department of Communication Studies at the University of Michigan, Ann Arbor, USA. Her written work includes Business, not Politics: The Making of the Gay Market (2004) and her documentary work addresses the history of LGBTQ representation on US television.

Adrienne Shaw is an Assistant Professor in the Department of Media Studies and Production, and a member of the School of Media and Communication graduate faculty at Temple University, Philadelphia, USA. She is the author of Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture (2014).