1st Edition
Quest Giving A Pocket Guide For Motivating People To Do Arbitrary Things
1. Introduction
2. The Elements of a Quest
3. The Beginning
4. The Middle
5. The End
6. Verbs and Personality
7. Three Act Structure
8. Layering
9. Mapping It Out
10. Writing A Quest
11. Systemic Quest Design
Biography
Nathan Savant is a former student of CalArts Character Animation where he learned to make animated films and then immediately abandoned that pursuit in favor of video games. Today, he is a Narrative Designer of illustrious video games such as [Cancelled], [NDA], and [Also Cancelled]. He is also a specialist in procedural and open world narratives centered around compelling characters and player experiences that never stop the flow of the fun, while never losing focus on teamwork and empathetic collaboration.






