1st Edition

Quest Giving A Pocket Guide For Motivating People To Do Arbitrary Things

By Nathan Savant Copyright 2027
164 Pages 18 B/W Illustrations
by CRC Press

164 Pages 18 B/W Illustrations
by CRC Press

Constructing a quest, whether it’s for a video game, a fantasy novel, or an escape room, is a complex process that can be intimidating to approach and master. Whether this is your first time, or you’re a seasoned professional, Quest Giving breaks down the process to its component pieces to rebuild your understanding of quest design from first principles. This book guides you through the process... Read more

1. Introduction

2. The Elements of a Quest

3. The Beginning

4. The Middle

5. The End

6. Verbs and Personality

7. Three Act Structure

8. Layering

9. Mapping It Out

10. Writing A Quest

11. Systemic Quest Design

Biography

Nathan Savant is a former student of CalArts Character Animation where he learned to make animated films and then immediately abandoned that pursuit in favor of video games. Today, he is a Narrative Designer of illustrious video games such as [Cancelled], [NDA], and [Also Cancelled]. He is also a specialist in procedural and open world narratives centered around compelling characters and player experiences that never stop the flow of the fun, while never losing focus on teamwork and empathetic collaboration.