2nd Edition
Race, Gender, and Deviance in Xbox Live Theoretical Perspectives from the Virtual Margins—10th Anniversary Edition
Foreword for the 10th anniversary edition
Danielle Udogaranya
Foreword: Dismantling the Master’s (Virtual) House: One Avatar at a Time
David J. Leonard
Introduction
PART I: THE GAMES
Chapter 1: Video Games as Ideological Projects
Chapter 2: Racing and Gendering the Game
PART II: THE GAMING SPACE
Chapter 3: Deviant Acts: Racism and Sexism in Virtual Gaming Communities
Chapter 4: Deviant Bodies: Racism, Sexism, and Intersecting Oppressions
PART III: THE SOLUTIONS
Chapter 5: Deviant Bodies Resisting Deviant Acts
Chapter 6: Virtual Tools in the Virtual House?
Afterword: Tanya DePass
Bibliography
Video Gameography From the First Edition
Biography
Kishonna L. Gray is Professor in the School of Information at the University of Michigan. She is also a faculty associate at the Berkman Klein Center at Harvard University. Dr. Gray is the author or co-editor of numerous books and articles including her foundational 2014 work Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins, 2018’s edited collections Woke Gaming and Feminism in Play, and most recently Intersectional Tech: Black Users in Digital Gaming. She also has a book currently under contract titled Black Game Studies. Dr. Gray is a highly sought-after speaker and regularly addresses both academic and industry audiences such as at the Game Developers Conference. She is the winner of a number of awards over the years, including The Evelyn Gilbert Unsung Hero Award and the Blacks in Gaming Educator Award.






