1st Edition
Real-Time Rendering Computer Graphics with Control Engineering
Introduction
Background and Motivation
Objectives and Contributions
Scope of Work
Book Outline
Preliminaries
Fundamentals of Real-Time 3D Rendering
System Identification
Literature Review
Linear Model Analysis of Real-Time Rendering
Introduction
Background
Case for Data-Driven Modelling
Linear System Model Representation for Real-Time Rendering
Experiments
Results
Discussion
Superposition in 3D Rendering System Model
Conclusion
Modelling Non-Linear Rendering Processes
Introduction
Background
Experiments
Experiment Results
Discussion
Linearised Approximation from Non-linear Models
Conclusion
Model-Based Control
Introduction
Control System Perspective of Computer Graphics Rendering Process
PID Control and Tuning
Experiments
Results
Conclusion
Model-less Control
Introduction
Fuzzy Control System
Adaptive Neural Fuzzy Control
Experiment
Results
Discussion
Conclusion
Applications, Challenges, and Possibilities
System Architectures
Software and Hardware Performance Considerations
Applications of Rendering Control Systems
Convergence with Future Technology
Economic and Productivity Impacts
Conclusion
Annex A: Sample Applications
Overview
ProgressiveMesh Sample
How Sample Works
Tessellation Sample
How Sample Works
Samples
Annex B: Patent for Method and System for Adaptive Control of Real-Time Computer Graphics Rendering
Title of Invention
Field of Invention
Background of Invention
Summary of Invention
Brief Descriptions of Figures
Detailed Descriptions of Figures
Control Design and Mechanism
Claims (Preliminary)
Annex C: Neural PID Control System Code
References
Publications and Achievements
Patent Application
Book
Book Chapters
Conference Papers
Achievements
Biography
Gabriyel Wong, Jianliang Wang






