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Real-Time Shadows





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ISBN 9781568814384
Published July 27, 2011 by A K Peters/CRC Press
398 Pages

 
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Book Description

Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal.



Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows.





The book explains the basics as well as many advanced aspects related to the domain of shadow computation. It presents interactive solutions and practical details on shadow computation. The authors compare various algorithms for creating real-time shadows and illustrate how they are used in different situations. They explore the limitations and failure cases, advantages and disadvantages, and suitability of the algorithms in several applications. Source code, videos, tutorials, and more are available on the book’s website www.realtimeshadows.com.

Table of Contents

Introduction. Basic Shadow Techniques. Shadow Map Aliasing. Shadow Map Sampling. Filtered Hard Shadows. Image-Based Soft Shadow Methods. Geometry-Based Soft Shadow Methods. Image-Based Transparency. Volumetric Shadows. Advanced Shadow Topics. Conclusion. Appendices. Bibliography.

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Author(s)

Biography

Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer

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Author - Michael  Wimmer
Author

Michael Wimmer

Associate Professor, Vienna University of Technology

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