1st Edition

Reimagining Communication: Mediation

Edited By Michael Filimowicz, Veronika Tzankova Copyright 2020
    362 Pages 14 B/W Illustrations
    by Routledge

    362 Pages 14 B/W Illustrations
    by Routledge

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    Reimagining Communication: Mediation explores information and media technologies across a variety of contemporary platforms, uses, content variations, audiences, and professional roles.

    A diverse body of contributions in this unique interdisciplinary resource offers perspectives on digital games, social media, photography, and more. The volume is organized to reflect a pedagogical approach of carefully laddered and sequenced topics, which supports experiential, project-based learning in addition to a course’s traditional writing requirements. As the field of Communication Studies has been continuously growing and reaching new horizons, this volume synthesizes the complex relationship of communication to media technologies and its forms in a uniquely accessible and engaging way.

    This is an essential introductory text for advanced undergraduate and graduate students and scholars of communication, broadcast media, and interactive technologies, with an interdisciplinary focus and an emphasis on the integration of new technologies.


    Series Introduction (Michael Filimowicz and Veronika Tzankova)

    Volume Introduction (Michael Filimowicz and Veronika Tzankova)

    Table of Contents for Reimagining Communication: Mediation

    Chapter 1

    Media Archaeology and Mediation: the Magic Lantern as an Object of Theoretical Reflection

    Francisco Javier Frutos

    Carmen López San Segundo


    Chapter 2

    Intangible Photography 

    Grant Rivers

    Chris Ingraham


    Chapter 3

    Cinema Studies

    Sean Maher


    Chapter 4

    Video: Aesthetics/Agonism/Anti-dialectics

    Timothy Barker


    Chapter 5

    Uneasy Intimacies: Acoustic Space and Machines of Presence

    Adam Hulbert



    Chapter 6

    Ante-Narrative and the Animated Time Image

    Hotessa Laurence


    Chapter 7

    The Medium of Comics; or the Art of Co-Presence

    Neil Curtis


    Chapter 8

    Visualizing the News: Conceptual Foundations and Emerging Technology

    Russell Chun


    Chapter 9

    Facilitating communicative environments:

    An exploration of game modalities as facilitators of prosocial change

    Jessica Wendorf Muhamad 

    Karen Schrier

    Laura-Kate Huse


    Chapter 10

    Augmented Reality

    Aarón Rodríguez Serrano

    Marta Martín Núñez

    Shaila García Catalán

    Chapter 11

    Social Media

    Tanner Mirrlees

    Chapter 12

    The Rise of Consumer Generated Content and Its Transformative Effect on Advertising

    Naim Çınar


    Chapter 13

    Music in Streams: Communicating Music in the Streaming Paradigm

    Anja Nylund Hagen


    Chapter 14

    Digital Copyright

    Steve Collins and Sherman Young


    Chapter 15

    Reimagining copies in digital networks

    Margie Borschke


    Chapter 16

    Questioning algorithms and agency: facial biometrics in algorithmic contexts

    Michelle Wilson


    Chapter 17

    Digital Privacy & Interdisciplinarity: Tendencies, Problems, and Possibilities

    Tommy Cooke



    Chapter 18

    Reimagining Communication with Conversational User Interfaces: Anthropomorphic Design and Conversational User Experience

    Sergio Sayago

    Josep Blat

    Chapter 19

    Brain Computer Interface

    David J. Gunkel

    List of contributors





    Michael Filimowicz, PhD, is Senior Lecturer in the School of Interactive Arts and Technology at Simon Fraser University. His research is in the area of computer mediated communication, with a focus on new media poetics applied in the development of new immersive audiovisual displays for simulations, exhibition, games, and telepresence as well as research creation.

    Veronika Tzankova is a PhD candidate in the School of Interactive Arts and Technology, Simon Fraser University and a Communications Instructor at Columbia College – both in Vancouver, Canada. Her background is in human-computer interaction and communication. Sport shapes the essence of her research which explores the potential of interactive technologies to enhance bodily awareness in high-risk sports activities.