1st Edition

Representing Conflicts in Games Antagonism, Rivalry, and Competition

Edited By Björn Sjöblom, Jonas Linderoth, Anders Frank Copyright 2023
258 Pages 5 B/W Illustrations
by Routledge

258 Pages 5 B/W Illustrations
by Routledge

258 Pages 5 B/W Illustrations
by Routledge

This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of theoretical and empirical studies. It interrogates the nature and use of conflicts as a fundamental... Read more

List of Contributors
Acknowledgements

The Inevitable Relation Between Games and Conflict: An Introduction
Jonas Linderoth and Björn Sjöblom

Part I: Game Systems, Transformation, and Learning

1. Red in Bits and Bytes: Evolutionary Conflicts in Biological God Games
Péter Kristof Makai

2. On Bikers at War: Transformations of Non-Fictional and Fictional Conflicts from Hamlet to Sons of Anarchy: Men of Mayhem
Ulf Wilhelmson

3. From Zero-Sum Business Games to Coopetitive Simulation
J. Tuomas Harviainen

4. The Limits of ‘Serious’ Play: Frame Disputes Around Educational Games
Jonas Linderoth, Adam Chapman and Sebastian Deterding

Part II: Representing War and Armed Conflicts

5. On Wargames and War: Modelling Carl von Clausewitz’s Theory of War
Ville Kankainen and llmari Käihkö

6. Wargames as Reenactment: An Ecological Framework for the Development of Military Games for Education
Adam Chapman and Jonas Linderoth

7. The Grasping Eye: Wargames and the Ideal-Typical Field Commander’s Inner Vision
Tomas Karlsson

Part III: Critical Perspectives on Conflicts in Games

8. War Never Changes? Creating an American Victimology in Fallout 4
Ryan Scheiding

9. Are the Bullets Going Over our Head? Designed Ambivalence in the Representation of Armed Conflict in Games
Patrick Prax

10.  Where are the White Perpetrators in all the Colonial Board Games? A Case Study on Afrikan Tähti
Sabine Harrer and J. Tuomas Harviainen

Part IV: Alternative Ways of Representing Conflicts in Games

11. Narrative and Mechanical Integration: Playing with Interpersonal Conflicts in Life is Strange
Fatima Jonsson and Lina Eklund

12. The Most Intimate Conflict of all: Marriage as Conflict in Digital Games
Jakub Majewski and Piotr Siuda

13. All Smoke, No Fire: The Post-Mortem of Conflicts in the ‘Walking Simulator’ Genre
Jakub Majewski and Piotr Siuda

Index

Biography

Björn Sjöblom is Senior Lecturer at the Department of War Studies and Military History at the Swedish Defence University.

Jonas Linderoth is Professor in the Department of Education, Communication and Learning at the University of Gothenburg, and Visiting Professor at the Department of War Studies and Military History at the Swedish Defence University.

Anders Frank is Senior Lecturer at the Department of War Studies and Military History at the Swedish Defence University.