Section 1. Foundation
Chapter 1.1. Understanding Research
Chapter 1.2. The Player Experience
Chapter 1.3. Project Management
Section 2. Getting into Research
Chapter 2.1. Research Process
Chapter 2.2. Research Planning
Chapter 2.3. Literature Review
Chapter 2.4. Research Proposal
Chapter 2.5. Quantitative Research Design
Chapter 2.6. Qualitative Research Design
Chapter 2.7. Mixed-Method Research Design
Chapter 2.8. Game Art Research Design
Chapter 2.9. Software Tools
Chapter 2.10. Data Collection and Analysis
Chapter 2.11. Writing and Publishing
Chapter 2.12. Research for Impact
Section 3. Research in Action
Chapter 3.1. Game Design
Chapter 3.2. Player Studies
Chapter 3.3. Games and Learning
Chapter 3.4. Emerging Trends in Games Research
Section 4. Bonus Content
Chapter 4.1. Case Studies
Chapter 4.2. Advanced Research Techniques
Chapter 4.3. Resources for Aspiring Game Researchers
Biography
Dr Pooya Soltani specialises in using game-based approaches to drive performance and engagement in sports, health, and creative industries. With a proven track record in serious games education and research, he is passionate about creating impactful experiences that utilise eXtended Reality (XR) technology for immersive learning.






