1st Edition

Research Methods and Project Management in Games

By Pooya Soltani Copyright 2026
276 Pages 3 B/W Illustrations
by CRC Press

276 Pages 3 B/W Illustrations
by CRC Press

276 Pages 3 B/W Illustrations
by CRC Press

This is an interdisciplinary guide designed to equip aspiring and professional practitioners across game development and related creative fields with the essential research knowledge and skills to excel. It offers artists, designers, technologists, programmers, and researchers practical tools for conducting effective interdisciplinary research and managing research projects across diverse domains... Read more

Section 1. Foundation

Chapter 1.1. Understanding Research

Chapter 1.2. The Player Experience

Chapter 1.3. Project Management

Section 2. Getting into Research

Chapter 2.1. Research Process

Chapter 2.2. Research Planning

Chapter 2.3. Literature Review

Chapter 2.4. Research Proposal

Chapter 2.5. Quantitative Research Design

Chapter 2.6. Qualitative Research Design

Chapter 2.7. Mixed-Method Research Design

Chapter 2.8. Game Art Research Design

Chapter 2.9. Software Tools

Chapter 2.10. Data Collection and Analysis

Chapter 2.11. Writing and Publishing

Chapter 2.12. Research for Impact

Section 3. Research in Action

Chapter 3.1. Game Design

Chapter 3.2. Player Studies

Chapter 3.3. Games and Learning

Chapter 3.4. Emerging Trends in Games Research

Section 4. Bonus Content

Chapter 4.1. Case Studies

Chapter 4.2. Advanced Research Techniques

Chapter 4.3. Resources for Aspiring Game Researchers

Biography

Dr Pooya Soltani specialises in using game-based approaches to drive performance and engagement in sports, health, and creative industries. With a proven track record in serious games education and research, he is passionate about creating impactful experiences that utilise eXtended Reality (XR) technology for immersive learning.