1st Edition

Reverse Design Diablo II

By Patrick Holleman Copyright 2019
130 Pages 100 Color Illustrations
by CRC Press

130 Pages 100 Color Illustrations
by CRC Press

130 Pages 100 Color Illustrations
by CRC Press

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the sixth installment in the Reverse Design series, looking at Diablo II . Written in a readable format, it is broken down into three sections examining three topics important to the game: How does Diablo II borrow from different types of games like action RPGs, classical... Read more

Chapter 1 The Different Kinds of RPG, and how Diablo II Borrows from Them

Chapter 2 The Different Kinds of Randomness In Diablo II

Chapter 3 Schaefer Variation & Acceleration Flow

Chapter 4 Conclusion

Biography

Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as University settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.