Reverse Design : Super Mario World book cover
1st Edition

Reverse Design
Super Mario World

ISBN 9781138323254
Published September 18, 2018 by CRC Press
254 Pages 100 Color Illustrations

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Book Description

The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design: Super Mario World is broken down into four sections with the final section a guide for level-by-level. The first three sections look at design history, cadences, skill and themes. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.


Key Features

Learn how classic games game to be and the ground-breaking design decisions that made them such hallmarks.

Table of Contents

Chapter 1 Composite Games and the Historical Context of Super Mario World

Chapter 2 Measurements and their Meanings

Chapter 3 Challenges, Cadences and Skill Themes

Chapter 4.0 Introduction to Level Analysis

Chapter 4.1 The Moving Targets Skill Theme

Chapter 5 The Periodic Enemies Theme

Chapter 6 The Preservation of Momentum Theme

Chapter 7 The Intercepts Theme

Chapter 8 The Mini-Theme & Isolated Concepts

Chapter 9 Irregular Levels

Chapter 10 The Toolkit for Cadence Analysis

Chapter 11 Conclusion

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Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as university settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.