1st Edition

Reverse Design Super Mario World

By Patrick Holleman Copyright 2019
254 Pages 100 Color Illustrations
by CRC Press

254 Pages 100 Color Illustrations
by CRC Press

254 Pages 100 Color Illustrations
by CRC Press

The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design: Super Mario World is broken down into four sections with the final section a guide for... Read more

Chapter 1 Composite Games and the Historical Context of Super Mario World

Chapter 2 Measurements and their Meanings

Chapter 3 Challenges, Cadences and Skill Themes

Chapter 4.0 Introduction to Level Analysis

Chapter 4.1 The Moving Targets Skill Theme

Chapter 5 The Periodic Enemies Theme

Chapter 6 The Preservation of Momentum Theme

Chapter 7 The Intercepts Theme

Chapter 8 The Mini-Theme & Isolated Concepts

Chapter 9 Irregular Levels

Chapter 10 The Toolkit for Cadence Analysis

Chapter 11 Conclusion

Biography

Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as university settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.