1st Edition
Rigging for Games A Primer for Technical Artists Using Maya and Python
Acknowledgements
Introduction
Chapter 1 – The Creative Cycle
Chapter 2 – Concept Art and Modeling
Chapter 3 – Rigging Concepts
Chapter 4 – Scripting Mechanics
Chapter 5 - Rigging Mechanoids
Chapter 6 – Rigging Humanoids
Chapter 7 – The Control Rig
Chapter 8 – Game On! Exporting to Unity
Appendix
Index
Biography
Eyal Assaf is a Technical Artist currently living and working in Toronto, Canada. A graduate from the Ontario College of Art and Design, Eyal has been involved in the animation, gaming and broadcast industries since the mid-90’s when digital dinosaurs began to roam the big screens.
His wide range of experience led him to positions such as Visual Effects Supervisor on an award winning animated 3D television show, as well as other lead positions in a variety of commercials, broadcast, film and game projects.
He is also an internationally published illustrator in various trade publications and teaches 3D and Design at a college level.






