1st Edition

Risk Management for Video Game Professionals Navigating Uncertainty in Game Development

By Liam Wickham Copyright 2026
410 Pages
by CRC Press

410 Pages
by CRC Press

410 Pages
by CRC Press

Game development is a high-stakes, high-pressure world where failure often feels inevitable, and success relies on navigating uncertainty. This book gives developers, producers and leaders the tools to manage risk proactively – before it becomes crisis. Grounded in 30 years of cross-industry experience and enriched by real-world case studies, this book offers a comprehensive, practical... Read more

Preface

Chapter 1 – Overview

Part I - Foundations of Risk in Game Development

Chapter 2 – What Risk Looks Like in Game Development

Chapter 3 – Foundations of Risk Management

Chapter 4 – Risk Landscape: Trends Reshaping the Games Industry

Part II - The Six Stages of Implementing Risk Management

Chapter 5 – Step One: Identify Risks

Chapter 6 – Step Two: Analyse and Assess Risks

Chapter 7 – Step Three: Mitigation Strategies

Chapter 8 – Step Four: Implement and Track Actions

Chapter 9 – Step Five: Monitor and Review Risks

Chapter 10 – Step Six: Communicate and Report Risks

Chapter 11 – Risk Registers in Practice

Chapter 12 – Fostering a Proactive Risk Culture

Chapter 13 – Implementing Crisis Management Strategies

Chapter 14 – Three Levels – Project, Program & Portfolio

Part III - Game Development Risks

Chapter 15 – Technical Risks

Chapter 16 – Design and Art Risks in Game Development

Chapter 17 – Operational Risks

Chapter 18 – Financial, Legal, Regulatory & Compliance Risks

Chapter 19 – Marketing & Audience Risks

Chapter 20 – Strategic Risks

Chapter 21 – Reputational and Public Trust Risks

Chapter 22 – Collaboration & Partnership Risks in Game Development

Chapter 23 – Communication Gaps Risks

Chapter 24 – Staffing Risks

Chapter 25 – Agile, Lean, and Kanban Risk Management

Chapter 26 – Governance Risks and Organisational Debt

Part IV - Major Risks in the Common Stages of Game Development

Chapter 27 – Concept Stage Risks in Game Development

Chapter 28 – Major Risks in the Pre-Production Stage of Game Development

Chapter 29 – Major Risks in the Production Stage of Game Development

Chapter 30 – Alpha Stage Risks in Game Development

Chapter 31 – Major Risks in the Beta Stage of Game Development

Chapter 32 – Major Risks in the Release Stage of Game Development

Chapter 33 – Major Risks in the Post-Release Stage of Game Development

Part V - Special Topics and Emerging Risk Frontiers

Chapter 34 – Live Ops & Content Pipeline Risks

Chapter 35 – Unique Risks in Mobile Game Development

Chapter 36 – The Missing Discipline: Product Management for Risk Reduction

Chapter 37 – Risk Reduction Through User Testing & Embedded QA

Chapter 38 – Player Community & Social Media Risks

Chapter 39 – Security and Data Privacy in Games

Chapter 40 – Risk Realities Across Studio Models

Part VI - Tools & Resources

Chapter 41 – Evidence-Based Tools for Risk Management in Games

Chapter 42 – Premortem Workshop Kit – Risk Management Template

Chapter 43 – Anti-Pattern Risk Deck

Chapter 44 – Prototype Kill-Gate Funnel – Risk Management Template

Chapter 45 – LiveOps Exit Tree – Risk Management Template

Chapter 46 – Technical Debt Tracker – Risk Management Template

Chapter 47 – Wrapping Up the Risk Management Journey

Biography

Liam Wickham is an experienced leader, teacher and game development executive with over 30 years of cross-industry expertise. He has held senior roles at Sony PlayStation, Sumo Digital, Wargaming and beyond. Passionate about mentoring, he founded Game Production Academy and created the top-rated Udemy course Risk Management for Video Game Professionals. He holds multiple accreditations in Agile, Kanban and programme management and continues to champion learning through podcasts, videos and writing.