1st Edition

Scamper Creative Games and Activities for Imagination Development (Combined ed., Grades 2-8)

By Bob Eberle Copyright 2008
96 Pages
by Prufrock Press

96 Pages
by Prufrock Press

This new edition of Scamper combines the activities formerly found in the original title plus Scamper On into one cohesive and user-friendly volume of the classic thinking skills games. Your students will develop their imaginations through a series of guided activities in which they imagine different events or things. Scamper is a creative thinking technique that helps students imagine the... Read more
Acknowledgements Introduction SCAMPER Checklist Game 1: Cardboard Box Game 2: New Zoo Game 2 Alternate: New Zoo Game 3: Doughnuts Game 4: Stuffed Animals Game 5: Sticks Game 6: Alphabet Cake Game 7: Crazy Game 8: Light Bulb Game 9: What in the World Did You Find? Game 10: Repmacs Game 11: Eighth Day of the Week Game 12: Sights and Sounds, Upside Down, and All Around Game 13: Brown Paper Bags Game 14: Dogs and Cats and Hogs and Bats Game 15: Mindshower Game 16: Leap Before You Look Game 17: Oops! Game 18: Room for the Future Game 19: Handy Randy, the Space-Age Robot Game 20: 2070 Script Writer Appendix A: SCAMPER on Your Own Appendix B: SCAMPER With Adults Appendix C: Creative Imagination Development Appendix D: SCAMPER Model for Creative Imagination Development Resources for Imagery and Creativity

Biography

Bob Eberle is the author of Scamper: Creative Games and Activities for Imagination Development, Scamper On: More Creative Games and Activities for Imagination Development, and coauthor of CPS for Kids: A Resource Book for Teaching Creative Problem Solving to Children.