Based on the author's own notes compiled over 18 years, this work is intended for both animation students and professionals.
This manual is a learning tool focusing exclusively on the work of animators. It provides all the keys to understanding the principles of motion and how to transfer them to characters, whether drawn or modeled, 2D or 3D, or human or animal.
Julia Peguet explains the principles of physics applicable to any motion (animation curve, momentum, rebound, etc.) and provides practical tips for stabilizing a puppet, animating a character's mouth and eyes, or even making a character stand out with a particular gait.
Sketches and photographs illustrate technical recommendations step by step. Exercises and boxes containing tips and notes are also provided.
Table of Contents
Chapter 1 Fundamental Principles of Animation
Chapter 2 Understanding and Depicting Motion
Chapter 3 Working Puppets and Air Supports
Chapter 4 Animation of Human Characters
Chapter 5 Animation of non-human Characters
Julia Peguet has been working for many years in animation. She quickly specialized in animation in volume and modeling clay, joining the Aardman Animation team in 2004, creators of Wallace and Gromit and Shaun the Sheep. She has done animation with animation studios in France and globally and teaches animation in specialized courses and training..