Short Sims: A Game Changer, 1st Edition (Paperback) book cover

Short Sims

A Game Changer, 1st Edition

By Clark Aldrich

CRC Press

240 pages | 236 Color Illus.

Purchasing Options:$ = USD
Paperback: 9780367857424
pub: 2020-03-24
Available for pre-order. Item will ship after 24th March 2020
Hardback: 9780367860660
pub: 2020-03-24
Available for pre-order. Item will ship after 24th March 2020

FREE Standard Shipping!


Short Sims: A Game Changer is the definitive guide to creating simple, highly efficient educational simulations for the next generation of learners.

Interactivity is the key to effective educational media in schools, corporations, the military, and government. And through this Short Sims methodology, interactive content is now no harder to produce than traditional linear content.

This essential book guides anyone through the steps of quickly creating highly engaging and responsive content. The process combines Aldrich’s decades of research and implementations with leading organizations (including Bill & Melinda Gates Foundation, Harvard Business School Publishing, Visa, Microsoft, Education Testing Services, Center for Army Leadership, Department of State) with new tools that have just emerged.

And the same Short Sim methodology can be applied to assessment, virtual reality, journalism, and complex educational simulations, and help in the planning of computer games.

Key Features

  • Provides numerous code examples to illustrate how to put the techniques into practice
  • Includes never-before published foundational theories and practices around interactivity in education, including developing competence and conviction in learners, replayability, and new forms of assessment.
  • Includes expanded introductions to mathematics fundamental to computer graphics and game development
  • Progresses from simple examples to open approaches only bound by the limits of the designers’ imagination.

Table of Contents

Section 1: Introduction Chapter 1: Introduction Chapter 2: Short Sim Example -- Be a Hacker Chapter 3: Seven Short Sim Design Principles Section 2: Design Chapter 4: Planning Assumptions and Expectations (What the Project Manager Needs to Know) Chapter 5: Identify the Audience and Broad Topic Parameters Chapter 6: Research, Including Subjecdt Matter Expert Interviews, and how to Organize Notes Chapter 7: Blocking Out a Simple Short Sim Chapter 8: Getting Feedback Section 3: Short Sims Types (Basic) Chapter 9: An Introduction to Short Sim Types Chapter 10: Settings Chapter 11: Short Sims that Inculcate New Ways of Thinking Chapter 12: Predictable Processes Chapter 13: Case Study: Creating a Short Sim Lab on Demand Curves Chapter 14: Short Sim Example: Carpool (and a Model of Conviction Building) Section 4: Examples of Advanced Types Chapter 15: Advanced Universal Techniques Chapter 16: Example: Complex Processes Chapter 17: A Case Study: Complex Role Play and The Theory of the Case Chapter 18: A Case Study: Labs (Redux) Chapter 19: Sandboxes and Other Exploration of Interesting Systems Chapter 20: Endings to Encourage Replay Chapter 21: Assessments Chapter 22: Case Study: Creating a Simply Business Simulator Chapter 23: Conclusion Glossary Appendix A: Text Style Guide Appendix B: Examples of Learning Goals and Program Goals Appendix C: Broad List of Possible Subject Matter Expert Questions

About the Author

Clark Aldrich solves some of education's biggest problems, working with corporations, universities, foundations, the US military, non-profits, government organizations, and VCs.

Most recently, Aldrich has re-invented educational content with an interactive model called Short Sims, which is more effective and more engaging for the learners and faster to create and less expensive for the producers. Short Sims renders traditional approaches alone obsolete.

Prior to that, Aldrich introduced and popularized games and simulations for online learning, and then published Unschooling Rules, his fifth book, which redefined the culture of learning, has been cited by President Obama, and adopted by leading schools everywhere.

Earlier still, Clark Aldrich founded Gartner's thought-leading eLearning coverage which defined the emerging industry.

Aldrich has been called a 'guru' by Fortune Magazine and a 'maverick' by CNN. Aldrich and his work have been featured in hundreds of sources, including CBS, ABC, The New York Times, USA Today, AP, Wall Street Journal, NPR, CNET, Business 2.0, BusinessWeek, and U.S. News and World Report. He has written six books based on his first hand experiences, has a degree from Brown University in Cognitive Science, taught at a leading environment education foundation, has given numerous keynotes, and his patent and award winning programs have earned millions.

He grew up in Concord and Weston, Massachusetts, and is the ninth great-grandson of Governors John Winthrop and Thomas Dudley, first and second governors of the Massachusetts Bay Colony.

Subject Categories

BISAC Subject Codes/Headings:
COMPUTERS / Programming / Games
COMPUTERS / Computer Simulation