1st Edition

Simulating Heterogeneous Crowds with Interactive Behaviors

298 Pages
by A K Peters/CRC Press

298 Pages 119 Color Illustrations
by A K Peters/CRC Press

298 Pages 119 Color Illustrations
by A K Peters/CRC Press

This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest... Read more


Part 1 Introduction. Part 2 Navigation: Overview; Constraint-Aware Navigation; 3D model representation for navigation meshes. Part 3 Functional Purposeful Populace ( Heterogeneous Behavior): Functional crowds and psychological models; Learning heterogeneous behaviors from real world; Designing and authoring functional purposeful human characters in virtual environments; Authoring crowds with crowd patches; ○ Interactive Editing of Crowd Animations. Part 4 Realism: Improving local movement and foot placement for real time crowds; Perceptual Evaluation of crowds; Statistical techniques to enhance and evaluate the realism of the crowd behavior; Pedestrian, Crowd and Evacuation Dynamics. Part 5 Analysis and Evaluation: Quantitative methods to evaluate crowd simulation; Qualitative evaluation of crowds through presence experiments; Data-driven crowd evaluation; Statistical techniques for crowd evaluation. Part 6 Applications: Entertainment; Safety; Golaem Crowd Part 7 Research for the future.

Biography

Nuria Pelechano, Universitat Politècnica de Catalunya                                  



Jan M. Allbeck, George Mason University



Mubbasir Kapadia, Disney Research Zurich / Rutgers University



Norman I. Badler, University of Pennsylvania