Part I: Setting the scene
1. Introduction to social issues in esports
Anne Tjønndal
2. Social issues in esports: Current and emerging trends in research
Anne Tjønndal, Frida Austmo Wågan, and Stian Røsten
Part II: Gender
3. The representation of women in Hearthstone esports
Espen Sjoberg and Raquel Wilner
4. Leadership and gender inclusion in esports organisations
Lucy Piggott, Anne Tjønndal, and Jorid Hovden
5. The importance of female characters in esports: A quantitative analysis of players’ perceptions of gendered character representations in sports video games
Egil Trasti Rogstad and Mads Skauge
Part III: Mental health and integrity issues
6. Stress and coping in esports
Dylan Poulus and Remco Polman
7. Doping in esports
Joanna Wall Tweedie, Rebecca R. Rosenthal, and John T. Holden
8. ‘Virtually cycling’: The impact of technology, cheating, and performance enhancement in bicycle e-racing
Bryce Dyer
Part IV: Diversity and inclusion
9. Understanding the potential for esports to support social inclusion agendas
Emily Hayday and Holly Collison
10. The Olympic Movement and esports governance: Finding the right way of cooperating for diversity, equity, and inclusion
Cem Abanazir
Part V: Conclusion
11. Conclusion: Moving forward in research on social issues in esports
Anne Tjønndal
Biography
Anne Tjønndal is Head of the Department of Leadership and Innovation and Head of RESPONSE – Research Group for Sport and Society at Nord University, Norway. She is also Visiting Professor at the Norwegian University of Science and Technology (NTNU).






