1st Edition

Social Issues in Esports

Edited By Anne Tjønndal Copyright 2023
    190 Pages 4 B/W Illustrations
    by Routledge

    190 Pages 4 B/W Illustrations
    by Routledge

    This book provides important new insights into social issues in the rapidly growing field of esports, filling a gap in the literature that has, until now, been dominated by business and management perspectives.

    Bringing together leading esports experts from Europe, North America, and Australia, the book provides new sociological analyses that define and locate esports in social studies. It explores key issues in esports and in the wider sociology of sport, including gender equity, diversity, cheating and doping, physical and mental health, and issues related to the governance of esports. Presenting new empirical research alongside critical, theoretical perspectives, the book addresses themes such as digitalisation, technology, equality, innovation, and welfare, suggesting directions for future research and highlighting implications for practice and development in the esports industry.

    This is essential reading for advanced students, researchers, and practitioners working in esports, the sociology of sport, gaming studies, media studies, sociology, or the interaction of ICT and wider society.

    Part I: Setting the scene

    1. Introduction to social issues in esports

    Anne Tjønndal

    2. Social issues in esports: Current and emerging trends in research

    Anne Tjønndal, Frida Austmo Wågan, and Stian Røsten

    Part II: Gender

    3. The representation of women in Hearthstone esports

    Espen Sjoberg and Raquel Wilner

    4. Leadership and gender inclusion in esports organisations

    Lucy Piggott, Anne Tjønndal, and Jorid Hovden

    5. The importance of female characters in esports: A quantitative analysis of players’ perceptions of gendered character representations in sports video games

    Egil Trasti Rogstad and Mads Skauge

    Part III: Mental health and integrity issues

    6. Stress and coping in esports

    Dylan Poulus and Remco Polman

    7. Doping in esports

    Joanna Wall Tweedie, Rebecca R. Rosenthal, and John T. Holden

    8. ‘Virtually cycling’: The impact of technology, cheating, and performance enhancement in bicycle e-racing

    Bryce Dyer

    Part IV: Diversity and inclusion

    9. Understanding the potential for esports to support social inclusion agendas

    Emily Hayday and Holly Collison

    10. The Olympic Movement and esports governance: Finding the right way of cooperating for diversity, equity, and inclusion

    Cem Abanazir

    Part V: Conclusion

    11. Conclusion: Moving forward in research on social issues in esports

    Anne Tjønndal


    Anne Tjønndal is Head of the Department of Leadership and Innovation and Head of RESPONSE – Research Group for Sport and Society at Nord University, Norway. She is also Visiting Professor at the Norwegian University of Science and Technology (NTNU).