Taking a learn-by-doing approach, Software Engineering Design: Theory and Practice uses examples, review questions, chapter exercises, and case study assignments to provide students and practitioners with the understanding required to design complex software systems. Explaining the concepts that are immediately relevant to software designers, it begins with a review of software design fundamentals.
The text presents a formal top-down design process that consists of several design activities with varied levels of detail, including the macro-, micro-, and construction-design levels. As part of the top-down approach, it provides in-depth coverage of applied architectural, creational, structural, and behavioral design patterns. For each design issue covered, it includes a step-by-step breakdown of the execution of the design solution, along with an evaluation, discussion, and justification for using that particular solution.
The book outlines industry-proven software design practices for leading large-scale software design efforts, developing reusable and high-quality software systems, and producing technical and customer-driven design documentation. It also:
- Offers one-stop guidance for mastering the Software Design & Construction sections of the official Software Engineering Body of Knowledge (SWEBOK®)
- Details a collection of standards and guidelines for structuring high-quality code
- Describes techniques for analyzing and evaluating the quality of software designs
Collectively, the text supplies comprehensive coverage of the software design concepts students will need to succeed as professional design leaders. The section on engineering leadership for software designers covers the necessary ethical and leadership skills required of software developers in the public domain. The section on creating software design documents (SDD) familiarizes students with the software design notations, structural descriptions, and behavioral models required for SDDs.
Course notes, exercises with answers, online resources, and an instructor’s manual are available upon qualified course adoption. Instructors can contact the author about these resources via the author's website: http://softwareengineeringdesign.com/
Table of Contents
Introduction to Software Engineering Design
Engineering Problem Solving
Thinking about the Problem
Software Engineering Design
Why Study Software Engineering Design?
Reasons for Studying Software Design in Product Development
Reasons for Studying Software Design in Project Management
Software Design Challenges
Design Challenge 1: Requirements Volatility
Design Challenge 2: Process
Design Challenge 3: Technology
Design Challenge 4: Ethical and Professional Practices
Design Challenge 5: Managing Design Influences
Development Organization’s Structure
Context of Software Design
Software Design Process
Human–Computer Interface Design
Software Design Documentation
Software Design Management
Roles of the Software Designer
Software Design Fundamentals
General Software Design Principles
Separation of Interface and Implementation
Completeness and Sufficiency
Practical Software Design Considerations
Design for Minimizing Complexity
Design for Change
Software Design Strategies
What Is UML?
Why Study UML?
The UML’s Fundamentals
Logical versus Physical Components
Use Case Diagrams
Concurrency in Interaction Diagrams
Principles of Software Architecture
What Is Software Architecture?
Why Study Software Architecture?
Key Tasks in Architectural Design
Identifying Stakeholders’ Concerns
Identifying Appropriate Architectural Views
Identifying Architectural Styles and Patterns
Identifying System Interfaces
Identifying Impact of Architectural Decisions in Organization
Impact on Customer Base
Impact on Budget and Schedule
Impact from Resource Availability
Identifying the System’s Major Components and Interfaces
Evaluating and Validating the Architecture
Introducing Policies for Design Synchronicity
Problem Solving in Software Architecture
Software Architecture Process
Understand and Evaluate Requirements
Specification and Validation
Designing the Architecture
The 4 + 1 View Model
Components and Connectors
Designing Logical Architectural Elements Using Data Flows
Designing Logical Architectural Elements Using Styles and Patterns
Designing the Process Architecture
Evaluating the Architecture
Patterns and Styles in Software Architecture
Architectural Styles and Patterns
History of Architectural Styles and Patterns
Architectural Pattern Classification
Data Flow Systems
Pipe and Filter Pattern
Main Program and Subroutine
Principles of Detailed Design
What Is Detailed Design?
Key Tasks in Detailed Design
Detailed Design Process
Understanding the Architecture and Requirements
Creating Detailed Designs
External Interface Design
Internal Interface Design
Graphical User Interface Design
Designing Internal Structure of Components
Interfaces, Types, Subtypes, Dynamic Binding, and Polymorphism
Design Principles for Internal Component Design
Liskov Substitution Principle
Interface Segregation Principle
Programming Styles in Detailed Design
Modeling Internal Behavior of Components
Design Components Using Design Patterns
Architectural versus Design Patterns
Classification of Design Patterns
Documenting Design Patterns
Document the Software Design
Interface Control Document
Software Version Document
Monitor and Control Implementation
Creational Design Patterns in Detailed Design
Creational Design Patterns
Structural and Behavioral Patterns in Detailed Design
Structural Design Patterns
Behavioral Design Patterns
Principles of Construction Design
What Is Construction Design?
Why Study Construction Design?
Behavioral Construction Design
Limited-Entry Decision Table
Extended-Entry Decision Table
Mixed-Entry Decision Table
Programming Design Language
Software Construction Using Styles
Minimizing Complexity in Construction Design
Quality Evaluation of Construction Design
Human–Computer Interface Design; Jacob Somervell
What Is Human–Computer Interface Design?
Why Study Human–Computer Interface Design?
General HCI Design Principles
Human–Computer Interface Design Methods
Fidelity in Prototypes
Reusing Earlier Designs
Evaluation of HCI Quality
Software Design Management, Leadership, and Ethics; Luis Daniel Otero
What Is Software Design Management?
Why Study Design Management?
The Concept of Quality
Design Management Framework
Planning Design Efforts
Work Breakdown Structure
Linear Responsibility Chart
Scheduling with Gantt Charts and Network Diagrams
Probability of Time to Completion
Establish Change Control Policy
Earned Value Management
Leading the Design Effort
Personality Traits and Leadership
Traits of Effective Leaders
Key Leadership Skills
Ethics in Software Design
Public and Product Principles
Each chapter includes chapter objectives, a conceptual overview, summary , exercises, and references
Carlos E. Otero, PhD, is assistant professor in the College of Technology and Innovation at the University of South Florida (USF). Prior to joining USF, Dr. Otero worked as assistant professor of software engineering in the Department of Mathematics and Computer Science at the University of Virginia, College at Wise, where he created the software engineering design course for Virginia’s first and (at the time of writing) only EAC/ABET-accredited BS in software engineering.
Prior to his academic career, Dr. Otero spent 11 years in the private industry, where he worked as design and development engineer in a wide variety of military computer systems, including satellite communications systems, command and control systems, wireless security systems, and unmanned aerial vehicle systems. Currently, he continues to consult with industry in the areas of requirements engineering, software systems analysis, design and development, quality assurance, and systems engineering.
Dr. Otero received his BS in computer science, MS in software engineering, MS in systems engineering, and PhD in computer engineering from Florida Institute of Technology in Melbourne. He has published over 35 technical publications in scientific peer-reviewed journals and conferences proceedings. He is a senior member of the Institute of Electrical and Electronics Engineers (IEEE), an active professional member of the Association for Computing Machinery (ACM), and a member of several journal editorial boards in technology and engineering.
… intended for use as a textbook for an advanced course in software design. Each chapter ends with review questions and references. … provides an overview of the software development process, something that would not be out of line in a course on software engineering including such topics as software process, software management, balancing conflicting values of stakeholders, testing, quality, and ethics. The author has principally focused on software design though, extracting the design phase from the surrounding software development lifecycle. … Software design strategies are addressed, including structured, functional, and object oriented design. There’s also a chapter on UML (Unified Modeling Language). UML is a set of design paradigms (and tools) used for design modeling, and examples are provided throughout. … The author also provides coded examples of UML diagrams in C++ and Java. … To sum up, the intent of this book is educational on the topic of software design with emphasis on UML, software patterns and object oriented programming. There is also enough software engineering material that makes this text also appropriate for use in a software engineering, object oriented or software patterns lab course.
—Robert Schaefer, Research Engineer, MIT Haystack Observatory, writing in the New York Journal of Books