1st Edition

Software Engineering Perspectives in Computer Game Development

Edited By Kendra M. L. Cooper Copyright 2021
    312 Pages 60 B/W Illustrations
    by Chapman & Hall

    312 Pages 60 B/W Illustrations
    by Chapman & Hall

    312 Pages 60 B/W Illustrations
    by Chapman & Hall

    Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives.

    Key Features:

    • Includes contributions from leading academic experts in the community
    • Presents a current collection of emerging research at the intersection of games and software engineering
    • Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education
    • Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives

    Preface

    Editor

    Contributors

    Chapter 1 Introduction to Software Engineering Perspectives in Computer Game Development

    Kendra M. L. Cooper

    SECTION I Emerging Research on Serious Games for Software Engineering Education

    Chapter 2 Case Studies and Practices in Local Game Jam Software Development Organization: A Software Engineering Perspective

    Walt Scacchi

    Chapter 3 Developing Essential Software Engineering Competencies Supported by Digital Game-Based Learning

    Jöran Pieper

    Chapter 4 Building Casual Games and APIs for Teaching Introductory Programming Concepts

    Brian Chau, Rob Nash, Kelvin Sung, and Jason Pace

    Chapter 5 Evolution of a Model for the Evaluation of Games for Software Engineering Education

    Giani Petri, Christiane Gresse von Wangenheim, and Adriano Ferreti Borgatto

    SECTION II Emerging Research on Software Engineering Methods for Game Development

    Chapter 6 Applied Game Design Didactics

    Micah M. Hrehovcsik

    Chapter 7 Learning with the Body: A Design Framework for Embodied Learning Games and Simulations

    Edward F. Melcer and Katherine Isbister

    Chapter 8 Using Ideation Cards for Designing Mixed Reality Games

    Richard Wetzel, Steve Benford, and Tom Rodden

    Chapter 9 From Role-Playing Game to Exergame: A Modification for The Elder Scrolls V: Skyrim

    Rahul Kumar, Jak Tan, and Paul Ralph

    Chapter 10 Survey on Software Architecture, Creativity, and Game Technology

    Alf Inge Wang and Njål Nordmark

    Chapter 11 Games and Software Engineering Topics: Recent Results and Future Research Opportunities

    Kendra M. L. Cooper

    Index

    Biography

    Kendra M. L. Cooper is an Independent Scholar and Editor. Her research interests are in software and systems engineering (requirements engineering and architecture) and engineering education. These topics are explored within the context of game engineering. Dr. Cooper has an extensive publication, teaching, and service record. Current research topics include the modelling, analysis, and automated transformations of complex game systems using graph-based methods. The ontological foundations of serious educational games are also under investigation. She has co-edited the book Computer Games and Software Engineering published by CRC Press. Dr. Cooper has co-organized/organized ICSE Workshops on Games and Software Engineering (GAS 2012, GAS 2013, GAS 2015, and GAS 2016) and the CSEE&T Workshop on Essence in Education and Training (2020). She has served as a co-editor of three JSPE Special Issues on Software Engineering in Practice (2018, 2019, and 2020).