1st Edition

Space and Play in Japanese Videogame Arcades

By Jérémie Pelletier-Gagnon Copyright 2024
194 Pages 13 B/W Illustrations
by Routledge

194 Pages 13 B/W Illustrations
by Routledge

194 Pages 13 B/W Illustrations
by Routledge

This book presents a scholarly investigation of the development and culture of Japanese videogame arcades, both from a historical and contemporary point of view. Providing an overview of the historical evolution of public amusement spaces from the early rooftop amusement spaces from the early nineteenth century to the modern multi‑floor and interconnected arcade complexes that characterize the... Read more

Preface

Acknowledgements

List of Figures

List of acronyms and abbreviations

 

Part I - Contextualizing Play in Japanese Amusement Spaces

 

1. Introduction: Play in Japanese Videogame Arcades as a Culturally Situated Practice

           

2. Balls, Medals, and the Other: Techno-Orientalism in Videogame Arcades and the Early Amusement Spaces in Japan (1903-1978)

           

3. Policing and Centralization: Game Centre Spaces from the Shinfūeihō Reform to the Interconnected Arcade (1976-2016)

           

4. Software, Hardware, and Space: Theoretical Aspects of Public Gaming

             

Part II – Case Studies of Play and Space in Japanese Game Centres

 

5. Player-flâneurs and Extended Spatiality: Play Between Performance and Observation in A-cho

           

6. Old Surfaces, New Interfaces: Palimpsest and Territorialization in Tsujishōten

           

7. Media Mixes and the National Network: Compartmentalizing Play in Sega Ikebukuro GIGO

           

8. Conclusion: Game Centres and Videogame Arcade Play as a Rupture of the Quotidian

 

Index

Biography

Jérémie Pelletier-Gagnon is a Postdoctoral Fellow at the Université du Québec à Montréal, Canada.