Preface
Acknowledgements
List of Figures
List of acronyms and abbreviations
Part I - Contextualizing Play in Japanese Amusement Spaces
1. Introduction: Play in Japanese Videogame Arcades as a Culturally Situated Practice
2. Balls, Medals, and the Other: Techno-Orientalism in Videogame Arcades and the Early Amusement Spaces in Japan (1903-1978)
3. Policing and Centralization: Game Centre Spaces from the Shinfūeihō Reform to the Interconnected Arcade (1976-2016)
4. Software, Hardware, and Space: Theoretical Aspects of Public Gaming
Part II – Case Studies of Play and Space in Japanese Game Centres
5. Player-flâneurs and Extended Spatiality: Play Between Performance and Observation in A-cho
6. Old Surfaces, New Interfaces: Palimpsest and Territorialization in Tsujishōten
7. Media Mixes and the National Network: Compartmentalizing Play in Sega Ikebukuro GIGO
8. Conclusion: Game Centres and Videogame Arcade Play as a Rupture of the Quotidian
Index
Biography
Jérémie Pelletier-Gagnon is a Postdoctoral Fellow at the Université du Québec à Montréal, Canada.






