1st Edition

Spatial Augmented Reality Merging Real and Virtual Worlds

By Oliver Bimber, Ramesh Raskar Copyright 2005
    392 Pages
    by A K Peters/CRC Press

    Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented reality approaches that exploit optical elements, video projectors, holograms, radio frequency tags, and tracking technology, as well as interactive rendering algorithms and calibration techniques in order to embed synthetic supplements into the real environment or into a live video of the real environment. Special Features: - Comprehensive overview - Detailed mathematical equations - Code fragments - Implementation instructions - Examples of Spatial AR displays The authors have put together a preliminary collection of Errata. Updates will be posted to this site as necessary.

    Preface, 1 A Brief Introduction to Augmented Reality, 2 Fundamentals: From Photons to Pixels, 3 Augmented Reality Displays, 4 Geometric Projection Concepts, 5 Creating Images with Spatial Projection Displays, 6 Generating Optical Overlays, 7 Projector-Based Illumination and Augmentation, 8 Examples of Spatial AR Displays, 9 The Future, A Calibration of a Projector (or a Camera), B OpenGL’s Transformation Pipeline Partially Re-Implemented, Bibliography


    Oliver Bimber, Ramesh Raskar