1st Edition
Student of the Game Navigating a Decade in the Video Game Industry
Chapter 1 - Story Mode
Chapter 2 - Stat Distribution
Chapter 3 - Inventory
Chapter 4 - Putting Your Own Spin On It
Chapter 5 - Class Type(s)
Chapter 6 - The Next… is a Trap! Be the First! Be Who You Are!
Chapter 7 - Isms Not Advice
Chapter 8 - Certain Tips Often Spoken but Didn’t Stand True
Chapter 9 - Math vs Mentality
Chapter 10 - Corrupted Save Files
Chapter 11 - Continue?
Chapter 12 - Failed Level Skips
Chapter 13 - Do a Barrel Roll! Not a Sneak Roll
Chapter 14 - Turning the Game Off
Chapter 15 - Be Prepared to Play as Many RPGs at the Same Time
Chapter 16 - True Networking vs The Real Truth about Networking
Chapter 17 - Hey! Listen!
Chapter 18 - Navigating Emotional Intelligence
Chapter 19 - The Imposter Syndrome Facade
Chapter 20 - Low HP
Chapter 21 - Shield Mode
Chapter 22 - Sidequests
Chapter 23 -Training Mode / Experience Points - XP
Chapter 24 - Developer Collaboration Experiences
Chapter 25 - Strategy Guide
Chapter 26 - Nobody Cares. Work Smarter Not Harder
Chapter 27 - Step Climbing to Reach the Top of the Flag
Chapter 28 - From Rejected to Selected
Chapter 29 - Playable Character
Chapter 30 - Multi-Player
Chapter 31 - Parental Influence
Chapter 32 - Load Save
Chapter 33 - Infinite Mana
Chapter 34 - Choose Your Endgame
Biography
Chase Bethea is a multi-award-winning video game composer known as the “Swiss army knife of video game composition.” His acclaimed scores include I Can’t Escape: Darkness, Aground and On the Peril of Parrots. Chase has made history multiple times, including being the first video game composer on the Mogami Cable roster and being featured in books such as Global Histories of Video Game Music Technology and The Theory and Practice of Writing Music for Games. He has delivered 60+ talks at GDC, PAX, Berklee and more.






