Subjectivity across Media: Interdisciplinary and Transmedial Perspectives (Hardback) book cover

Subjectivity across Media

Interdisciplinary and Transmedial Perspectives

Edited by Maike Sarah Reinerth, Jan-Noël Thon

© 2017 – Routledge

244 pages | 38 B/W Illus.

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Hardback: 9781138186750
pub: 2016-10-14
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About the Book

Media in general and narrative media in particular have the potential to represent not only a variety of both possible and actual worlds but also the perception and consciousness of characters in these worlds. Hence, media can be understood as "qualia machines," as technologies that allow for the production of subjective experiences within the affordances and limitations posed by the conventions of their specific mediality. This edited collection examines the transmedial as well as the medium-specific strategies employed by the verbal representations characteristic for literary texts, the verbal-pictorial representations characteristic for comics, the audiovisual representations characteristic for films, and the interactive representations characteristic for video games. Combining theoretical perspectives from analytic philosophy, cognitive theory, and narratology with approaches from phenomenology, psychosemiotics, and social semiotics, the contributions collected in this volume provide a state-of-the-art map of current research on a wide variety of ways in which subjectivity can be represented across conventionally distinct media.

Table of Contents

Introduction: Subjectivity across Media

Maike Sarah Reinerth and Jan-Noël Thon

PART I: VERBAL REPRESENTATIONS OF SUBJECTIVITY

1. The Expression of Subjectivity in Fiction: The Case of Internal Focalization

Tilmann Köppe

2. Child Minds through Gaps and Metaphors: On Two Strategies for Consciousness Representation in Literary Narrative

Marco Caracciolo and Cécile Guédon

3. Cybernetic and Kinetic: Representing Subjectivity in Digital Fiction

David Ciccoricco

PART II: VERBAL-PICTORIAL REPRESENTATIONS OF SUBJECTIVITY

4. The Body at Work: Subjectivity in Graphic Memoir

Silke Horstkotte and Nancy Pedri

5. Visible Hand? Subjectivity and Its Stylistic Markers in Graphic Narratives

Lukas Etter

6. The Drawn-Out Gaze of the Cartoon: A Psychosemiotic Look at Subjectivity in Comic Book Storytelling

Stephan Packard

PART III: AUDIOVISUAL REPRESENTATIONS OF SUBJECTIVITY

7. Experiencing Extended Point-of-View Shots: A Film-Phenomenological Perspective on Extreme Character Subjectivity

Julian Hanich

8. Color and Subjectivity in Film

Barbara Flueckiger

9. Immersed in History Films: Subjectivity, Memory, and Fictional Privilege

Casper Tybjerg

PART IV: INTERACTIVE REPRESENTATIONS OF SUBJECTIVITY

10. Film Aesthetics and Interactive Representations of Subjectivity in Video Games

Benjamin Beil

11. Walk a Mile in My Shoes: Subjectivity and Embodiment in Video Games

Felix Schröter

12. "As Only a Game Can": Re-creating Subjective Lived Experiences through Interactivity in Non-Fictional Video Games

Evelyn Chew and Alex Mitchell

About the Editors

Maike Sarah Reinerth is a Research Associate for Media and Communication Studies at the University of Hamburg, Germany. Research interests include representations of subjectivity (Ph.D. project), cognitive film theory, and animation studies. Her most recent publication is "Metaphors of the Mind in Film: A Cognitive-Cultural Perspective" (Embodied Metaphors in Film, Television, and Video Games, 2016).

Jan-Noël Thon is a Postdoctoral Research Associate at the Department of Media Studies of the University of Tuebingen, Germany. Research interests include film studies, television studies, comics studies, game studies, transmedial narratology, media convergence, and post/documentary in digital media culture. He has published widely in these areas, most recently Transmedial Narratology and Contemporary Media Culture (2016).

About the Series

Routledge Research in Cultural and Media Studies

Cultural and media studies are now well-established as important academic disciplines and are inspiring new research into a wide range of pertinent issues. This series presents outstanding research in these subjects, helping to shape the direction of future inquiry.

Learn more…

Subject Categories

BISAC Subject Codes/Headings:
GAM013000
GAMES / Video & Electronic
LIT000000
LITERARY CRITICISM / General
LIT017000
LITERARY CRITICISM / Comics & Graphic Novels
PER004000
PERFORMING ARTS / Film & Video / General
SOC052000
SOCIAL SCIENCE / Media Studies