2nd Edition
Sustainable Customer Experience Design Co-creating Experiences in Events, Tourism and Hospitality
Introduction
The rise of the experience economy
21st century experiences and consumers
The wider challenge of sustainable development
Exploring the future of customer experiences
An overview of the remainder of this book
References
Part 1. Designing, Staging and Managing Experiences
1.The Concept of Experiences
Introduction
Experiences
A peak experience or memorable encounter
An extended experience or extraordinary experience
A transformative experience or flow
The Experience Economy
Existing theories, methods and tools
Experience Episodes
Customer journeys and touch points
Dramatic structure
Satisfiers, dissatisfiers and exciters
Layers in experiences
Expectations, perception and performance: same coin, different sides?
Balancing both sides of the coin
The resulting organisational/professional challenge
Online experience design playground
References
2. Understanding your End Users
Introduction
Why do we want experiences?
Happiness
Values
How do we perceive experiences?
Schemata and learning
Memory
Methods, tools and techniques to put the puzzle together
Personality
The economic (ir)rationale of why end users buy/engage in experiences
Motivation: gains and pains
Motivation, opportunity and capacity
High-involvement and low-involvement decisions
Stereotypes, archetypes and personas
Online experience design playground
References
3. Understanding the Design Process
Introduction
What is design?
Science and/or art?
Design theories, approaches and methods
The design process
Seven generic stages
Different processes for different problems; same logic
Design methods, tools and techniques
Step 1: Clarifying objectives
Step 2: Establishing functions
Step 3: Setting requirements
Step 4: Determining characteristics
Step 5: Generating alternatives
Step 6: Evaluating alternatives
Step 7: Improving details
Online experience design playground
References
Suggested further reading
4. Designing Experiences
Introduction
Step 1: setting objectives
Dining in the dark – the objectives
Step 2: establishing functions
Dining in the dark – the functions and the dramatic structure
Step 3: setting requirements
Dining in the dark – the requirements
Step 4: determining characteristics
Dining in the dark – the key characteristics
Step 5: generating alternatives
Dining in the dark – getting to design alternatives
Step 6: evaluating alternatives
Dining in the dark – decision time
Step 7: improving details
Dining in the dark – “eye” for detail
Designing more complex experiences
Objectives
Functions
Requirements
Characteristics
Alternatives
Final choice and details
Online experience design playground
References
5. Staging and Managing Experiences
Introduction
Process quality
Experience blueprinting
Scripts, Standard Operating Procedures and Flow charts
Interaction quality
Job design
Selection and recruitment
Teamwork
Leadership
Physical environment quality
Physical design
Ambient conditions
Social factors
Outcome quality
Social factors
Waiting times
Tangibles
A broader perspective and a warning
Laws, regulations, norms and certifications
Management contracts, Service Level Agreements and PDCA cycles
A warning!
Summary
Online experience design playground
References
Part 2. Sustainable Development and the Role of Businesses and Professionals
6. Sustainable Development and Blurring Boundaries
Introduction
The concept of sustainable development
Sustainability and unsustainability
Sustainable development
Sustainability and Events, Tourism and Hospitality
Contribution to unsustainability
Contribution to sustainable development
Sustainability, experiences and fluidity
Experiences as replacement for tangible products
Blurring boundaries
Summary
Online experience design playground
References
7. Sustainable Organisation Models and Principles
Introduction
Our socio-economic system
The transformation of our societies
The resulting set of values and worldviews
The resulting social dilemma
Sustainable development and the business world
The responsibility of businesses
The business world’s contribution so far
Sustainable business models
Reference points for sustainable businesses
Ethical leadership, distribution of control, and powers of persuasion
Naïve, native and narrative intelligence
Online experience design playground
References
Part 3. Co-creating Sustainable Experiences
8. Sustainability and Experiences: A Match Made in Heaven?
Introduction
Sustainable experiences: from the basics to going all out
Level 1: addressing your environmental impact
Level 2: also address your social (and economic?) impact
Level 3: creating economic value through creating societal value
Level 4: kicking our current socio-economic system in the …
Attract, lure, entice, convince and/or seduce end users
Accounting for the gap, different types of goals and the relevance of context
Unleash the beast within?
Sustainability and experiences: like two peas in a pod
Online experience design playground
References
9. Designing Sustainable Experiences and Organisations
Introduction
Ambition level 1
Tangible and intangible components
From products to services to experiences
Involve others in your design process and join theirs
Ambition level 2
The social component
From reducing your negative impact to having a positive one
Looking beyond the borders of your organisation
Ambition level 3
Experiences as a means to create societal value
Getting your end users on board
Ambition level 4
Our hotel is your hotel
Our personas are your personas, our functions are your functions
From Business model canvas to Experience Purpose Canvas
Online experience design playground
References
10. …Or Rather, the Epilogue
Introduction
Your journey
Biography
Bert Smit is Extraordinary Professor Van Gogh Homeland at Breda University of Applied Sciences, the Netherlands and Senior Consultant at Ginder.
Frans Melissen is Transversal Professor of Sustainability Transitions at Breda University of Applied Sciences, the Netherlands.
Celiane Camargo-Borges is a Senior Lecturer and Researcher at Breda University of Applied Sciences, the Netherlands and a member of the Sustainability Transitions research group.
Lauren Verheijen is an Educational Advisor and Researcher at Breda University of Applied Sciences, the Netherlands.






