1st Edition

Tabletop Game Accessibility Meeple Centred Design

By Michael James Heron Copyright 2024
248 Pages 128 Color & 8 B/W Illustrations
by CRC Press

248 Pages 128 Color & 8 B/W Illustrations
by CRC Press

248 Pages 128 Color & 8 B/W Illustrations
by CRC Press

This foundational resource on the topic of tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities. This book contextualises this practical guidance within a philosophical framework of how the relatively abled can ethically address accessibility issues within game design. This book helps readers to build understanding and empathy... Read more
1. Introduction

2. Colour Blindness

3. Visual Accessibility

4. Cognitive Accessibility

5. Physical Accessibility

6. Emotional Accessibility

7. Socioeconomic Accessibility

8. Communicative Accessibility

9. Applying the Tabletop Accessibility Guidelines

10. Conclusion

Biography

Dr Michael James Heron is docent in games at the School of Computer Science and Engineering in Gothenburg, Sweden, and program administrator for the Game Design and Technology program. He is the author of the blog Meeples Like Us, the largest and best systematic analysis of board game accessibility currently available: https://www.meeplelikeus.co.uk/