1st Edition
Taking Video Out of the Game A Game Developer's Guide to Total Blind Accessibility
Foreword: In Memory of Brandon Cole – Bret Cole
To The Devs: A Note by Misty Rayburn
Introduction
Part 1: The Story of Accessibility
Chapter 1: Defining Accessibility/Inaccessibility
Chapter 2: Accidental Accessibility: The Tenacity of the Disabled Gamer
Chapter 3: Blind Accessibility Specifics: What It Means to Make Something Blind Accessible
Chapter 4: Accessible Beginnings: Text Adventures, MUDs, and So On
Chapter 5: Audio Games
Chapter 6: Blind Accessibility’s Mainstream Beginnings
Chapter 7: AAA Accessibility Reaches the Totally Blind
Chapter 8: The State of AAA Blind Accessibility
Part 2: Guidelines for Blind Accessibility in Games
Chapter 9: Basic Principals of Blind Accessibility
Chapter 10: Every Game is Different
Chapter 11: Narration
Chapter 12: Navigation and Traversal
Chapter 13: Audio Queues
Chapter 14: The Power of Good Audio Design
Chapter 15: Audio Description and Scripted Events
Chapter 16: Combat and Kombat
Chapter 17: Puzzles
Chapter 18: Racing/driving
Chapter 19: Open Worlds
Chapter 20: The Multiplayer Discussion
Chapter 21: Unexplored Territory
Conclusion
Acknowledgements
Index
Biography
Brandon Cole was a totally blind, award‑winning accessibility consultant working primarily in the video game industry. His notable work includes such titles as The Last of Us Part 1 and The Last of Us Part 2, among others. He also used his social media, blog, and streaming platforms to advocate for accessibility whenever possible. Tragically, he passed away in June 2024 after a brief fight with Melanoma. You can still find his website, YouTube, and social media at brandoncole.net.






