1st Edition

Talking to Artists / Talking to Programmers How to Get Programmers and Artists Communicating

By Wendy Despain Copyright 2017
156 Pages
by A K Peters/CRC Press

156 Pages
by A K Peters/CRC Press

Artists and programmers often work together on complex projects in stressful environments and things don’t always go smoothly. Miscommunication and misunderstandings are common as these two disciplines often use the same words to mean different things when they talk to each other. Unintentional slights can turn into long-held grudges and productivity grinds to a crawl. This is a "flip book"... Read more

For Artists:

Chapter 1 Making Sense.

Chapter  2 Working Together.

Chapter  3 The Way We Think.

Chapter 4 Providing Feedback.

Chapter  5Taking Feedback.

Chapter  6 Giving It Back.

Chapter 7  Professional Courtesy.

Chapter  8 Danger Signs.

Chapter  9 Mending Fences.

Chapter  10 Eating Crow.

Chapter  11 Artist. Programmer Dictionary.

For Programmers:

Chapter  1 Making Sense.

Chapter  2 Working Together.

Chapter  3 The Way We Think.

Chapter  4 Providing Feedback.

Chapter  5 Taking Feedback.

Chapter  6 Giving It Back.

Chapter  7 Professional Courtesy.

Chapter  8 Danger Signs.

Chapter  9 Mending Fences.

Chapter  10 Eating Crow.

Chapter  11 Programmer Artist Dictionary.

Biography

Wendy Despain is a video game writer and narrative designer with more than a decade of experience spearheading digital media projects. She has worked with teams around the world as a team leader, designer and consultant on console and PC games, mobile apps, online experiences, alternate reality games (ARG) and augmented reality. Some of her credits include an ARG for Gene Roddenberry’s Andromeda, Jetset Secrets on Facebook, and Fusion Fall from Cartoon Network. She’s currently teaching teambuilding and production strategies at SMU Guildhall in Plano, TX. Her other books include:

  • Professional Techniques for Videogame Writing
  • Writing For Videogame Genres: From FPS to RPG
  • 100 Principles of Game Design