If you’re involved in designing or delivering interpersonal skills training you will know that there are two perennial problems. The first is finding material that matches your objectives. The second is finding material that will be unfamiliar to the participants. The 59 games in Roderick Stuart’s collection have not appeared in print before. Based on the author’s experience with a wide range of organizations and participants, they cover the entire gamut of skills associated with team development, including assertiveness, communication, creativity, decision making, influencing, listening, planning, problem solving and time management. Each game is presented in a standard format, with an indication of objectives, timing and group size, detailed step-by-step guidance for the trainer or team leader, and ready-to-copy masters for all participants’ material. An index of objectives makes it easy to select the most suitable items for your training needs and to compile complete workshops or more extensive programmes. In addition the author provides a four-stage model that relates learning to the requirements of the workplace, and a set of checklists for facilitating the learning process.
'Stuck for a new exercise to use with a group of students or trainees? If you cannot find something appropriate in this collection of 59 "games" I’d be amazed.' Education and Training 'I found every one interesting, many original or with original variations and very capably constructed - altogether an exciting collection … one of the most interesting, entertaining and useful activity collections I have encountered (and there are many on the market), and well worth obtaining and using.' Training Officer 'provides a few aces up the sleeve of the trainer and one step ahead - for the time being!' IT Skills 'don't reject out of hand such books as this (which happens to be particularly carefully developed for real life use!), if that was your inclination - try a bit of lateral thinking, spot a possible context, and dip in … It works!' British Journal of Educational Technology, November 2001
Contents: Introduction; The games; Index of games by objectives; Checklists for use in facilitating team development; A design framework for team development programmes.