2nd Edition

The Advanced Game Narrative Toolbox

Edited By Tobias Heussner Copyright 2027
262 Pages 31 Color Illustrations
by CRC Press

262 Pages 31 Color Illustrations
by CRC Press

The Advanced Game Narrative Toolbox 2 nd Edition is an updated version of The Advanced Game Narrative Toolbox , continuing where The Game Narrative Toolbox left off. While the Game Narrative Toolbox covered the basics of writing and narrative design for games, The Advanced Game Narrative Toolbox will cover techniques and approaches for the intermediate and professional writer. The book... Read more

List of Contributors

Chapter 1: Introduction

Chapter 2: Building A Universe

Chapter 3: Get It into the Game: Writing and Implementation

Chapter 4: Cinematics and Dialogue

Chapter 5: Get This, Kill That, Talk with … Mission and Quest Design

Chapter 6: Planning Your Work

Chapter 7: Yes, Videogames Need Story Editors!

Chapter 8: Why Authentic Diversity, Consultants and Research Are Needed in Narrative Design

Chapter 9: Writing Romance and Sexuality in Games

Chapter 10: Writing for Nondigital Games (Board Games)

Chapter 11: From Novel to Game and Back Again

Chapter 12: From Movie to Game (and Back Again?)

Chapter 13: Working with Licensed Worlds and Content for Children

Chapter 14: Freelancing in Games: Narrative Mercenaries for Hire

Chapter 15: Working with Communication Biases

Chapter 16: Unreal Engine for Narrative Designers

Chapter 17: Conclusion

Chapter 18: Resources and Groups

Glossary

Biography

Tobias Heussner is a principal game content/narrative designer, producer, and writer. He has been working for over 25 years in the game industry and with his teams; he has successfully developed and published more than 20 titles including the award-winning AAA RPG Drakensang, the Action-RPG Drakensang Online, and NBA Playgrounds. He has worked in various design roles and led teams as a designer as well as a producer. Throughout his career, he has had the opportunity of working with a wide variety of professionals, gaining knowledge and acquiring experience in various project management philosophies and approaches. He has spoken at game developer conferences various times and likes to share his expertise with fellow developers and learn from their experience and feedback. In 2015, he published The Game Narrative Toolbox with CRC Press, co-authored by Ann Lemay, Toiya Kristen Finley, and Jennifer Hepler. A second edition of The Game Narrative Toolbox was released in 2024. His personal website and resume can be found at http://www.theussner.com.

Contributors: Alexander Bevier, Brian Kindregan, Cash Decuir, Chris Skaggs, Craig Sherman, Danny Salfield Wadeson, Heidi McDonald, Matt Forbeck, Tanya DePass, Toiya Kirsten Finley, and Tobias Heussner