1st Edition

The Complete Guide to Blender Graphics Computer Modeling and Animation: Volumes One and Two

    836 Pages 3307 Color Illustrations
    by A K Peters/CRC Press

    836 Pages 3307 Color Illustrations
    by A K Peters/CRC Press

    BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.

    Blender is FREE to download and use by anyone for anything.

    The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.2.2, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation.

    Divided into a two-volume set, the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture, and special lighting effects.

    Key Features:

    • The book provides instruction for New Users starting at the very beginning.
    • Instruction is presented in a series of chapters incorporating visual reference to the program's interface.
    • The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program.
    • Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.

    Both volumes are available in a discounted set, which can also be purchased together with Blender 2D Animation: The Complete Guide to the Grease Pencil.

    Volume One:


    Download and Installation

    The Author


    CH01 Understanding the Interface

    CH02 Editors-Workspaces-Themes

    CH03 Navigate and Save

    CH04 Objects in the 3D View Editor

    CH05 Editing Objects

    CH06 Editing Tools

    CH07 Editing with Modifiers

    CH08 Editing Techniques- Examples

    CH09 Materials- Textures- Nodes

    CH10 Textures

    CH11 Node Systems and Usage

    CH12 Scene Lighting & Cameras

    CH13 Viewport Shading

    CH14 Rendering

    CH15 Animation

    CH16 Armatures & Character Rigging

    CH17 3D Text

    CH18 Blender Assets

    CH19 Making a Movie

    CH20 The Outliner and Collections


    Volume Two:


    The Author


    CH01 Objects in the 3D View Editor

    CH02 Editing & Add-Ons

    CH03 Editing with Generate Modifiers

    CH04 Editing with Deform Modifiers

    CH05 Editing Using Curves

    CH06 Material Assignment

    CH07 Rendering

    CH08 Animation

    CH09 Constraints

    CH10 Armatures & Character Rigging

    CH11 Shape Keys & Action Editors

    CH12 Particle Systems

    CH13 Physics and Simulation

    CH14 Dynamic Paint

    CH15 Geometry Nodes

    CH16 Drivers

    Ch17 Non Linear Animation

    CH18 Rigging – Rigify – Animbox

    CH19 Blender Render Engines



    John M. Blain has become a recognised expert in Blender having seven successful prior editions of this book to date. John became enthused with Blender on retirement from a career in Mechanical Engineering. The Complete Guide to Blender Graphics originated from personal notes compiled in the course of self learning. The notes were recognised as an ideal instruction source by Neal Hirsig, Senior Lecturer (Retired) at Tufts University. Neal encouraged publication of the First Edition and in doing so is deserving of the author's gratitude. Gratitude must also be extended to the author's wife Helen for her continuing encouragement and patience as new editions of the book are compiled.