1st Edition
The Complete Guide to Blender Graphics Computer Modeling and Animation: Volumes One and Two
Volume One:
Introduction
Download and Installation
The Author
Preamble
CH01 Understanding the Interface
CH02 Editors-Workspaces-Themes
CH03 Navigate and Save
CH04 Objects in the 3D View Editor
CH05 Editing Objects
CH06 Editing Tools
CH07 Editing with Modifiers
CH08 Editing Techniques- Examples
CH09 Materials- Textures- Nodes
CH10 Textures
CH11 Node Systems and Usage
CH12 Scene Lighting & Cameras
CH13 Viewport Shading
CH14 Rendering
CH15 Animation
CH16 Armatures & Character Rigging
CH17 3D Text
CH18 Blender Assets
CH19 Making a Movie
CH20 The Outliner and Collections
Index
Volume Two:
Introduction
The Author
Preamble
CH01 Objects in the 3D View Editor
CH02 Editing & Add-Ons
CH03 Editing with Generate Modifiers
CH04 Editing with Deform Modifiers
CH05 Editing Using Curves
CH06 Material Assignment
CH07 Rendering
CH08 Animation
CH09 Constraints
CH10 Armatures & Character Rigging
CH11 Shape Keys & Action Editors
CH12 Particle Systems
CH13 Physics and Simulation
CH14 Dynamic Paint
CH15 Geometry Nodes
CH16 Drivers
Ch17 Non Linear Animation
CH18 Rigging – Rigify – Animbox
CH19 Blender Render Engines
Index
Biography
John M. Blain has become a recognised expert in Blender having seven successful prior editions of this book to date. John became enthused with Blender on retirement from a career in Mechanical Engineering. The Complete Guide to Blender Graphics originated from personal notes compiled in the course of self learning. The notes were recognised as an ideal instruction source by Neal Hirsig, Senior Lecturer (Retired) at Tufts University. Neal encouraged publication of the First Edition and in doing so is deserving of the author's gratitude. Gratitude must also be extended to the author's wife Helen for her continuing encouragement and patience as new editions of the book are compiled.






