1st Edition

The Cores of Game Design Mechanics, Economics, Narrative, and Aesthetics

By Yvens R. Serpa Copyright 2025
320 Pages 63 B/W Illustrations
by CRC Press

320 Pages 63 B/W Illustrations
by CRC Press

320 Pages 63 B/W Illustrations
by CRC Press

This book considers the four essential cores of game design: Mechanics, the interactive elements that allow players to be part and interact with the game itself; Economy, the resources and numerical concepts that will enable players to evaluate and consider the options in the game, creating strategy, risk, and fun; Narrative, the textual features that enable players to create and generate meaning... Read more

Contents

Preface. Chapter 1  Introduction.

Chapter 2 How to Start Game Designing.

Chapter 3  Expanding the Cycle.

Chapter 4  Planning.

Chapter 5  Starting with Mechanics .

Chapter 6  Player Motivation.

Chapter 7 Level Design.

Chapter 8 Starting with Economy.

Chapter 9  Game Economics.

Chapter 10  Resource Values.

Chapter 11  Starting with Narrative.

Chapter 12  Story Structures.

Chapter 13  Moral and Ethics.

Chapter 14  Starting with Aesthetics.

Chapter 15  Audiovisual Language.

Chapter 16  UI and UX.

Chapter 17  Conclusions

Biography

Yvens R. Serpa is a Lecturer and Researcher at Saxion University of Applied Sciences, Enschede, The Netherlands; Head of Computer Graphics at Audo Health Technologies, Fortaleza, Brazil; and Owner of Dagon Graphics Creative Studios.