The Culture of Digital Fighting Games: Performance and Practice, 1st Edition (Paperback) book cover

The Culture of Digital Fighting Games

Performance and Practice, 1st Edition

By Todd Harper


158 pages | 4 B/W Illus.

Look Inside
Purchasing Options:$ = USD
Paperback: 9781138710115
pub: 2017-02-07
SAVE ~$9.79
Hardback: 9780415821308
pub: 2013-12-07
SAVE ~$32.00
eBook (VitalSource) : 9780203566275
pub: 2013-11-26
from $24.48

FREE Standard Shipping!


This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling online via internet-connected home game consoles. But what is the logic behind their shared playstyle and culture? What are the threads that tie them together, and how does this inform our understanding of competitive gaming, community, and identity?

Informed by observations made at one of the biggest fighting game events in the world – the Evolution Series tournament, or "EVO" – and interviews with fighting game players themselves, this book covers everything from the influence of arcade spaces, to the place of gender and ethnicity in the community, to the clash of philosophies over how these games should be played in the first place. In the process, it establishes the role of technology, gameplay, and community in how these players define both themselves and the games that they play.

Table of Contents

1. Introduction 2. The Arcade Ideal 3. Play Practice 4. Playing Together, Online and Off 5. Online Fighting Game Communities 6. "Asian Hands" and Women’s Invitationals 7. Defining the Game and Defining the Self

About the Author

Todd Harper is a Postdoctoral Researcher at the Massachusetts Institute of Technology's MIT Game Lab, US

About the Series

Routledge Studies in New Media and Cyberculture

This series is our home for innovative research in the field of digital media. It includes monographs and targeted edited collections that provide new insights into this subject as its influence and significance grow into the twenty-first century.


To submit a proposal for this series, please contact:
Suzanne Richardson, Commissioning Editor for Media, Cultural and Communication Studies

Learn more…

Subject Categories

BISAC Subject Codes/Headings:
COMPUTERS / Social Aspects / General
GAMES / Video & Electronic
SOCIAL SCIENCE / Gender Studies
SOCIAL SCIENCE / Media Studies