1st Edition
The Design Studio Method Creative Problem Solving with UX Sketching
Chapter 1: Book Overview
Chapter 2: Creative Thinking in a Design Studio
Chapter 3: Creative Thinking with Sketches
Chapter 4: Critical Thinking in a Design Studio
Chapter 5: Controlling Conversations in a Design Studio
Chapter 6: Design Studio Method Overview
Chapter 7: Determining the Need
Chapter 8: Defining Your Design Problem
Chapter 9: Assigning Roles and Responsibilities
Chapter 10: Performing User and Design Research
Chapter 11: Generate Sketches Separately
Chapter 12: Evaluating Sketches as a Team
Chapter 13: Voting On the Best Ideas
Chapter 14: Producing a Final Mockup
Chapter 15: Presenting Your Mockups (Or Selling Your Vision to Everyone)
Chapter 16: Working With Remote People
Chapter 17: Storing Your Work to Revisit Later
Chapter 18: Next Steps
Biography
Brian Sullivan is the Director of UX Testing and Research for Tonic3. In his practice, Brian is called upon to facilitate Design Studio Workshops, Brainstorming Sessions, Design Walkthroughs, UX Inspections, and Usability Testing. Brian is the founder of the Big Design Conference, where experts talk on design, usability, and strategy. Brian founded the Big Design Workshops series in 2009, where he teaches UX topics, such as Collaborative Sketching with Design Studios, UX Inspections, and a Usability Boot Camp. Brian is the President of the Dallas User Experience Professionals organization, which meets monthly in Dallas. Brian is a thought leader, who frequently speaks at industry events like SxSW Interactive, UXPA International, IA Summit, Boston UXPA, and Big Design Conference.
"This book has a strong how-to-do-it perspective; software application and Web designers can follow this page-by-page and be successful. The best part is the liberal illustrations with exactly the kind of sketches the book promotes." Rex Hartson, Professor Emeritus, Computer Science, Virginia Tech






