The Design Studio Method: Creative Problem Solving with UX Sketching, 1st Edition (Paperback) book cover

The Design Studio Method

Creative Problem Solving with UX Sketching, 1st Edition

By Brian K Sullivan

Routledge

192 pages

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Description

The struggle with balancing creative products that are innovative, technically feasible, and financially sound is one designers and web professionals go through every day. The Design Studio Method is a creative problem solving process that allows you to quickly generate ideas, evaluate them, and reach consensus, achieving that balancing act. Brian Sullivan’s The Design Studio Method gives answers that you have been looking for, showing you how to be innovative and efficient without sacrificing quality and collaboration. This book simplifies the complicated method, explaining each step, each participant’s involvement, and how to adapt the method to your needs.  

The Design Studio Method provides step-by-step procedures to ensure your success. From illumination, to generation, to presentation, all the way to iteration, this book provides the road map you’ll need to start generating innovate products.

  • Shows you how to involve all members of the creative process—from clients to directors—so that everyone participates, critiques, and innovates.
  • Features real-world examples of Design Studio projects that highlight the successes of this method and ways to adapt it to your needs.
  • Includes a website that showcases videos covering each step of the method and other procedures that crop up along the way.

Table of Contents

Chapter 1: Book Overview

Chapter 2: Creative Thinking in a Design Studio

Chapter 3: Creative Thinking with Sketches

Chapter 4: Critical Thinking in a Design Studio

Chapter 5: Controlling Conversations in a Design Studio

Chapter 6: Design Studio Method Overview

Chapter 7: Determining the Need

Chapter 8: Defining Your Design Problem

Chapter 9: Assigning Roles and Responsibilities

Chapter 10: Performing User and Design Research

Chapter 11: Generate Sketches Separately

Chapter 12: Evaluating Sketches as a Team

Chapter 13: Voting On the Best Ideas

Chapter 14: Producing a Final Mockup

Chapter 15: Presenting Your Mockups (Or Selling Your Vision to Everyone)

Chapter 16: Working With Remote People

Chapter 17: Storing Your Work to Revisit Later

Chapter 18: Next Steps

About the Author

Brian Sullivan is the Director of UX Testing and Research for Tonic3. In his practice, Brian is called upon to facilitate Design Studio Workshops, Brainstorming Sessions, Design Walkthroughs, UX Inspections, and Usability Testing. Brian is the founder of the Big Design Conference, where experts talk on design, usability, and strategy. Brian founded the Big Design Workshops series in 2009, where he teaches UX topics, such as Collaborative Sketching with Design Studios, UX Inspections, and a Usability Boot Camp. Brian is the President of the Dallas User Experience Professionals organization, which meets monthly in Dallas. Brian is a thought leader, who frequently speaks at industry events like SxSW Interactive, UXPA International, IA Summit, Boston UXPA, and Big Design Conference.

Subject Categories

BISAC Subject Codes/Headings:
COM060000
COMPUTERS / Internet / General
COM060080
COMPUTERS / Web / General
COM060130
COMPUTERS / Web / Site Design