432 pages | 127 B/W Illus.
Covers state-of-the-art in video and digital game research and development from traditional to emerging elements of gaming across multiple disciplines. Chapters will be presented with applicability across all gaming platforms over a broad range of topics from game content creation through game play at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field.
Key Selling Points:
Chapters by leading experts on the fundamentals as well as emerging theory and technology with topics including:• Player experience and game design• Automatic content generation and game programming techniques• Simulation and Storytelling• Virtual Reality• Audio and sound design• Game Aesthetics and Ontology of games • Serious games and games for health• Mobile gameplay• Spatial game structure and level design• Game production