2nd Edition
The Fundamentals of C/C++ Game Programming Using Target-based Development
Brian Beuken – Who Is He?
1. Getting Started
2. Getting Our Target Ready
3. Using the Target
4. Putting It All Together
5. Finally Our First Games
6. A New Third Dimension
7. Space, The Final Frontier
8. Recognisable Environments
9. Let’s Go Indoors
10. Graphics Need a Boost
11. Populating the World
12. Some Advanced Stuff
The End is Near!
Appendix I
Appendix II
Appendix III
Appendix IV
Appendix V
Appendix VI
Appendix VII
Index
Biography
Brian Beuken is a Senior Lecturer at Breda University of Applied Sciences, Netherlands, where he teaches game and console programming. Formerly, he worked as a Programmer/Project Manager, and Head of Development at Rockpool Games and Managing Director/Studio Head/Executive Producer at Virtucraft Studios Ltd. He has developed games for multiple companies including Nintendo, EA, Sega, THQ, Codemasters and many more.






