1st Edition

The Fundamentals of Video Game Literacy Theory, Practice, and Aesthetics

By Ryan Zhao Copyright 2025
416 Pages 2 B/W Illustrations
by CRC Press

416 Pages 2 B/W Illustrations
by CRC Press

416 Pages 2 B/W Illustrations
by CRC Press

This book posits a novel framework for sense‑making and meaning‑making in the play of video games. Extending a modern, process‑oriented, audience‑inclusive philosophy of artistic meaning generation, this book grapples with the question of how to personally and critically examine video games as artistic artifacts that do not have set, predetermined, standardized forms until live play is enacted.... Read more

1.      Introduction

2.      Key Terms

3.      Reading Game Design

4.      Interfacing with Games

5.      Other Models of Meaning-Making for Video Games

6.      Layered Literacy, Part 1: Diegesis, Mimesis, Methexis

7.      Layered Literacy, Part 2: Sense-Making

8.      Layered Literacy, Part 3: Meaning-Making

9.      Narrative

10.  Perspective-Taking

11.  Instantiation and Characterization

12.  Expressivity

13.  Glitches, Cheating, and Metagame

14.  Ideology and Ethics

Index

Biography

Ryan Zhao is an independent researcher and lecturer specializing in video game literacy. After achieving his MS in the psychological sciences, he has worked for almost a decade in the video game industry, performing research and marketing roles for Nintendo and Xbox, and he has more than a decade of critical work through podcasts and publications Cane and Rinse, Sound of Play, and Play;Write.