Introduction 1. Direction and Vision 2. Design 3. Decoding the Job Description 4. You arrive in the Director’s Seat - Now what? 5. Contexts 6. Healing 7. Day One: Seeing it all 8. Day Two: Defining the Vision 9. Vision Work 10. Early Stages 11. Technology, Production and Information 12. Overall Approaches towards Clarity 13. Directing the Team 14. A Studio Director Perspective 15. What Matters the Most?
Biography
Rob Bridgett is a British-Canadian Audio Director who has worked in video game audio development since 2000 (Vivendi Universal, Activision, Square Enix, PlayStation). Rob is the author of seven books about game audio development, including ‘Leading with Sound’ (2021), ‘Working with Sound’ (2023) and ‘Sound Principles’ (2024).






