1st Edition

The Game Audio Director's Guide

By Rob Bridgett Copyright 2027
122 Pages 14 B/W Illustrations
by Focal Press

122 Pages 14 B/W Illustrations
by Focal Press

The Game Audio Director's Guide explores the Audio Director's role in video game production, showing how responsibilities change across different project phases and production demands. This book gives aspiring and current Audio Directors practical frameworks, roadmaps, and models to tackle the challenges of game audio leadership. You'll learn how to transition between projects, manage teams,... Read more

Introduction  1. Direction and Vision  2. Design  3. Decoding the Job Description  4. You arrive in the Director’s Seat - Now what?  5. Contexts  6. Healing  7. Day One: Seeing it all  8. Day Two: Defining the Vision  9. Vision Work  10. Early Stages  11. Technology, Production and Information  12. Overall Approaches towards Clarity  13. Directing the Team  14. A Studio Director Perspective  15. What Matters the Most?

Biography

Rob Bridgett is a British-Canadian Audio Director who has worked in video game audio development since 2000 (Vivendi Universal, Activision, Square Enix, PlayStation). Rob is the author of seven books about game audio development, including ‘Leading with Sound’ (2021), ‘Working with Sound’ (2023) and ‘Sound Principles’ (2024).