1st Edition

The Games that Computers (and Humans) Play A Non-Technical Introduction to Artificial Intelligence

By Jonathan Schaeffer Copyright 2026
328 Pages
by Chapman & Hall

328 Pages
by Chapman & Hall

328 Pages
by Chapman & Hall

The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence. Games and puzzles (one-person games) are a microcosm of the real world. In this book, they are used to illustrate the underlying technologies behind popular commercial AI products. The secrets of the... Read more

1. Games: That Computers (and People) Play  2. Ask Interesting (AI)  3. Games: The Sandbox  4. Abilities Innate (AI)  5. Games: Tic-Tac-Toe  6. Anatomy Interpretation (AI)  7. Games: Checkers, Chess, and Go  8. 1997: The Longest Ongoing Experiment in Computer Science History  9. Analysis Insight (AI)  10. Games: Backgammon and Go  11. Anonymous Ingredient (AI)  12. Games: Rubik’s Cube and the Sliding-Tile Puzzle  13. 1994: Didn’t Samuel Solve that Game?  14. Avenue Intersections (AI)  15. Games: Slot Machines  16. Adaptive Introduction (AI)  17. Games: Rock-Paper-Scissors  18. 2008: Know When to Hold ’Em; Know When to Fold ’Em  19. Automaton Instruction (AI)  20. 2016: Gonna Gallantly Go Get Great Go Goal  21. Chatty Chatty Bang Bang: Anticipating Intelligence (AI)  22. Ahead Informed (AI)  23. Acquired Insight (AI) On Artificial Intelligence (AI)

Biography

Jonathan Schaeffer is an internationally known researcher in artificial intelligence and a distinguished University Professor of Computing Science, University of Alberta. He is Fellow of the Association for the Advancement of Artificial Intelligence and Fellow of the Royal Society of Canada. Jonathan was lead author of CHINOOK, the first program to win a human world championship in any game (checkers), 1994, co-author of POLARIS, the first program to achieve world-class play in poker, and holder of two Guinness World Records for Artificial Intelligence research (checkers- and poker-playing programs). He is author of One Jump Ahead (Springer-Verlag, 1997 and 2008) and Man Versus Machine: Challenging Human Supremacy at Chess (Russell Enterprises, 2018).