The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces, 1st Edition (Paperback) book cover

The Immersive Worlds Handbook

Designing Theme Parks and Consumer Spaces, 1st Edition

By Scott Lukas

Routledge

288 pages

Look Inside Companion Website
Purchasing Options:$ = USD
Paperback: 9780240820934
pub: 2012-09-07
Currently out of stock
$50.95
x
Hardback: 9781138403383
pub: 2017-10-23
$195.00
x
eBook (VitalSource) : 9780240820989
pub: 2012-10-12
from $25.48


FREE Standard Shipping!

Description

Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on the imaginative world of themed, immersive and consumer spaces. Whether or not you are involved in designing a theme park, cultural museum, shop, or other entertainment space, you will benefit from the insider tips, experiences, and techniques highlighted in this practical guide. Make your themed spaces come to life and become true, immersive worlds. The book features informative sidebars addressing possible design issues and current trends; case studies and interviews with real-world designers, and further reading suggestions. The book also includes a companion website, as well as exercises that accompany each chapter, lavish photos, illustrations, and tables.

Table of Contents

Preface

Chapter 1: The Nature of Themed and Immersive Spaces

Immersive Worlds

What Is a World?

Interview, Larry Tuch

Aspects of Space

Principles of Space

Interview, David Rogers

Placemaking

The World and the Designer

Chapter 2: Designing Effective, Immersive, and Creative Spaces

Meaning

Interview, Margaret J. King

Inspiration

Stories

Design Stories

Interview, Mike Leeson

Chapter 3: Atmosphere, Mood, and Effective Spaces

Atmosphere

Theming

Elements of Design

Principles of Form

Effective Spaces

Operations

Interview, Mark Wallis

Chapter 4: Authenticity, Believability, Realism

Taking Space Beyond the Space

Authenticity

Interview, Gordon Jones

Into the Depth

Interview, Kelly Gonzalez

The Bigger Picture

Chapter 5: The Guest, Experience, and Immersion

Immersion

The Immersive World

The Guest

Story and Experience

Interview, Nancy Rogo Trainer

Research Break

Research

Interview: Dave Gottwald

Chapter 6: The Brand and the Senses

Big Ideas

The Brand

Interview, Anna Klingmann

Interview, Thomas Muderlak

The Power of the Senses

Interview, Gordon Grice

Chapter 7: Material Culture, Technology, and Interactivity

Material Culture

Technology

Interview with Bob Rogers and Carmel Lewis

Movement and Flow

Interactivity

Interview, Mindi Lipschultz

Chapter 8: Loyalty, Tradition, Change, and the Future

Loyalty

Tradition

Interview, Henry Jenkins

Change

Interview, Joel Bergman

Future Stories

Further Reading

Key Terms

About the Author

Scott A. Lukas is a key writer, speaker, and consultant on Themed Entertainment. He has written numerous books and articles on the subject of theme parks, shopping malls, themed spaces, video games, and other contemporary consumer spaces. A recognized authority in the field, Scott has provided keynote addresses and workshops in Germany, Orlando, and California, including at the Themed Entertainment Association conference and Disney/ABC/Pixar events. He has been recognized with four teaching awards in his field.

Subject Categories

BISAC Subject Codes/Headings:
ART046000
ART / Digital