1st Edition
The Laws of Software Process A New Model for the Production and Management of Software
By Phillip G. Armour
Copyright 2004
270 Pages
90 B/W Illustrations
by
Auerbach Publications
272 Pages
by
Auerbach Publications
Also available as eBook on:
Within one generation, software has become one of the principal sources of wealth in the world. The development and use of software has grown faster than for any artifact in the history of the world. Probably no topic or subject in history has accelerated in its rate of practice as software has. Software development now needs to mature into a disciplined activity to overcome the difficulties... Read more
The Nature of Software and The Laws of Software Process
A Brief History of Knowledge
The Characteristics of Knowledge Storage Media
The Nature of Software Development
The Laws of Software Process and the Five Orders of Ignorance
The Laws of Software Process
The First Law of Software Process
The Corollary to the First Law of Software Process
The Reflexive Creation of Systems and Processes
The Lemma of Eternal Lateness
The Second Law of Software Process
The Rule of Process Bifurcation
The Dual Hypotheses of Knowledge Discovery
Armour's Observation on Software Process
The Third Law of Software Process (also known as the Footwear Manufacturer's Minor Dependent's Law)
The Twin Goals of Optimal Termination
The Purpose of Process
Types of Teams
Software Teams are All Types at the Same Time
A Range of Unknowns, A Range of Processes
Inventing Processes
The Purpose of Process
The Problems of Process
The Meaning of Methodology
The Maturity of Testing
The Logic of Life Cycles
Words Force Sequence
Shooting Down Zeppelins
Shooting Down Jet Planes
The True Lifecycle
A More Complex Generalized Model
Of Methods and Models and Minds
Models of Convention
Models of Numbers
Counting
Chunking
The Physical Nature of Models
The Logical Nature of Models
Map Onto Problem and/or Solution Space
Methods and Models
Minds
The Advent of Agile
It's Always Been Agile
The Problems of "Big" Process
Agile Methods
Extreme Programming (XP)
Code Science
Crystal Methods
Scrum
Dynamic Systems Development Method (DSDM)
Feature-Driven Development (FDD)
Lean Development
Adaptive Software Development (ASD)
Why Agile? Why Now?
Agile and the Orders of Ignorance
Agile and the Orders of Ignorance
Subdividing the Orders of Ignorance
Agile and Zeroth Order Ignorance
Agile and First Order Ignorance
Agile and Second Order Ignorance
Agile and Third Order Ignorance
Agile and the Fourth Order of Ignorance
The Future of Software Development
The Execution of Knowledge
The Demise of "Software Engineering"
Software Development as an Educational Activity
The Project
Appendix A The Five Knowledge Storage Media
Knowledge
A Brief History of Knowledge Storage
The Characteristics of the Knowledge Storage Media
Building on Knowledge
Brains, Books and Software
Appendix B The Five Orders of Ignorance
A Walk in the Woods
A Path Less Traveled
Tracks
Prototyping
The Expectation of Product
Kinds of Knowledge
The Five Orders of Ignorance
The Five Orders of Ignorance in Systems Development
The 3OI Cycle
The Inability to Measure Knowledge
A Brief History of Knowledge
The Characteristics of Knowledge Storage Media
The Nature of Software Development
The Laws of Software Process and the Five Orders of Ignorance
The Laws of Software Process
The First Law of Software Process
The Corollary to the First Law of Software Process
The Reflexive Creation of Systems and Processes
The Lemma of Eternal Lateness
The Second Law of Software Process
The Rule of Process Bifurcation
The Dual Hypotheses of Knowledge Discovery
Armour's Observation on Software Process
The Third Law of Software Process (also known as the Footwear Manufacturer's Minor Dependent's Law)
The Twin Goals of Optimal Termination
The Purpose of Process
Types of Teams
Software Teams are All Types at the Same Time
A Range of Unknowns, A Range of Processes
Inventing Processes
The Purpose of Process
The Problems of Process
The Meaning of Methodology
The Maturity of Testing
The Logic of Life Cycles
Words Force Sequence
Shooting Down Zeppelins
Shooting Down Jet Planes
The True Lifecycle
A More Complex Generalized Model
Of Methods and Models and Minds
Models of Convention
Models of Numbers
Counting
Chunking
The Physical Nature of Models
The Logical Nature of Models
Map Onto Problem and/or Solution Space
Methods and Models
Minds
The Advent of Agile
It's Always Been Agile
The Problems of "Big" Process
Agile Methods
Extreme Programming (XP)
Code Science
Crystal Methods
Scrum
Dynamic Systems Development Method (DSDM)
Feature-Driven Development (FDD)
Lean Development
Adaptive Software Development (ASD)
Why Agile? Why Now?
Agile and the Orders of Ignorance
Agile and the Orders of Ignorance
Subdividing the Orders of Ignorance
Agile and Zeroth Order Ignorance
Agile and First Order Ignorance
Agile and Second Order Ignorance
Agile and Third Order Ignorance
Agile and the Fourth Order of Ignorance
The Future of Software Development
The Execution of Knowledge
The Demise of "Software Engineering"
Software Development as an Educational Activity
The Project
Appendix A The Five Knowledge Storage Media
Knowledge
A Brief History of Knowledge Storage
The Characteristics of the Knowledge Storage Media
Building on Knowledge
Brains, Books and Software
Appendix B The Five Orders of Ignorance
A Walk in the Woods
A Path Less Traveled
Tracks
Prototyping
The Expectation of Product
Kinds of Knowledge
The Five Orders of Ignorance
The Five Orders of Ignorance in Systems Development
The 3OI Cycle
The Inability to Measure Knowledge
Biography
Phillip G. Armour (Corvus International, Chicago, Illinois, USA)
"This book nicely consolidates and expands on the material in Phillip Armour's columns…This is a thought-provoking book that…has ideas about how to approach process design and implementation that could be useful in most situations."
Scott Duncan, Software Quality Press






