1st Edition
The Ludotronics Game Design Methodology From First Ideas to Spectacular Pitches and Proposals
Phase 01: Preliminaries
1. Level One: The Thing
2. Level Two: The Map
3. Level Three: The Stage
Phase 02: Preparations
1. Level One: Spawning Ideas
2. Level Two: Panning for the Core
3. Level Three: Tough Investigations
4. Level Four: An Army of Avatars
5. Level Five: Enter the Value Matrix
6. Level Six: Serve with Distinction
Phase 03: Procedures
1. Level One: The Enchanted Theme
2. Level Two: The Design-Driven Goal
3. Level Three: The Desire-Driven Goal
Phase 04: Processes
1. Level One: Integral Perspectives I
2. Level Two: Interactivity
3. Level Three: Plurimediality
4. Level Four: Narrativity
5. Level Five: Architectonics
6. Level Six: Integral Perspectives II
Phase 05: Propositions
1. Level One: Prototyping
2. Level Two: Polishing
3. Level Three: Presenting
Phase 06: Postmortems
1. Level One: References
2. Level Two: Rightsholders
3. Level Three: Responses
Biography
J. Martin is Professor of Game Design at the Mediadesign University for Applied Sciences, Düsseldorf, Germany.






