1st Edition

The Magic of Computer Graphics

By Noriko Kurachi Copyright 2011
    448 Pages
    by A K Peters/CRC Press

    460 Pages
    by A K Peters/CRC Press

    Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics.

    Starting from the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.

    Geometry-Based Approaches
    Introduction to Photorealistic Rendering
    Physical Quantities of Light
    Modeling the Behavior of Light
    Structure of Rendering
    Global Illumination
    The RenderingEquation and Its Solutions
    The Radiosity Method
    Monte Carlo Ray and Path Tracing
    Photon Mapping
    Programmable Graphics Hardware and G
    Volume Rendering and Participating Media
    Volume Visualization Techniques
    Volume Rendering
    Participating Media
    Subsurface Scattering
    Subsurface Scattering
    Modeling Subsurface Scattering
    BSSRDF Models
    Recent Progress in Subsurface Scattering

    Image-Based Approaches
    Image-Based Rendering
    Image Warping
    Image-Based Modeling and Rendering
    The Light Field
    High Dynamic Range Imaging
    Response Curves and HDR Imaging
    HDR File Formats
    HDR Video
    Image-Based Lighting
    The Basics of Image-Based Lighting
    Environment Maps and IBL

    Coalescence of Geometry-Based and Image-Based Approaches
    Reconstruction of Reflectance
    BRDF Models
    The Reflectance Field
    Separation of Direct and Global Illumination
    Reflectance of Hair
    Multiple Scattering in Hair
    Recovering Details of Hair
    Bidirectional Texture Function
    Origin of BTFs
    BTF Synthesis
    BTF Models
    Radiance Transfer
    PRT Fundamentals
    Advancing Radiance Transfer
    PRT and Dynamic Simulation
    Precomputed Acoustic Transfer
    Precomputed Radiance Transfer in Movies


    Kurachi, Noriko

    " ... mathematical ideas are conveyed clearly, with both formulas and intuitive discussions. Algorithms are presented in understandable prose (not code or pseudo code). The book covers not just the most compelling rendering methods of the 1990s and 2000s but also background on the physical lighting models that underlie the standard Kajiya rendering equation. Many illustrations help convey the material. Includes 12 pages of color plates. ... Recommended" 
    —  S. L. Tanimoto, University of Washington in CHOICE Magazine

    "Ms. Kurachi’s text is one we’d warmly recommend to those familiar with the field, who want to have a nicely put together cross-section on hand."
    — Alex Voicu, Beyond3D, October 2011

    "… providing students and computer graphics users with specifics on image-based rendering and offering chapters packed with discussions of environmental maps, BRF synthesis, BSSRDF models, and much more. Technical college-level collections strong in computer graphics models will find this a popular reference."
    Midwest Book Review, October 2011

    "… if you are interested in computer graphics, then it has to be on your bookshelf … If you can cope with the math and you want to explore some topics in computer graphics which are the subject of current research, then this is a really good book."
    — Mike James, IProgrammer, August 2011

    "The book you hold today tells the story of this new era of computer graphics. Working closely with researchers who helped lead this revolution, Noriko Kurachi describes these key innovations and brings them together as a coherent body of knowledge. Please read this book, practice the techniques, and figure out if they will allow you to create the visions you have in your mind."
    — Paul Debevec, pioneer in HDR imaging and image-based modeling

    "The 406-page book is rich in discussion, tutorial, and tricks. This book will find an important place in the library of all those who have a geek-love of pixels."
    — Jon Peddie's Tech Watch, September 2010