1st Edition

The Paratexts of Videogame Production Playing Behind the Scenes

By René Glas Copyright 2027
256 Pages 18 B/W Illustrations
by Routledge

The Paratexts of Video Game Production: Playing Behind the Scenes critically examines how the making-of media - from documentaries to concept art - shapes our understanding of videogame development and history, revealing their powerful role in constructing meaning beyond the games themselves.   This book engages with the notion of paratextual play to show how making-of material has... Read more

Acknowledgments 

1. Introduction: Playing behind the scenes.

2. Paratextual Play and the Making-Of.

3. The first peek: Previewing the future of gaming.

4. Owning a piece of gaming: The paratexts of special editions.

5. Achievement unlocked: The making-of as part of play.

6. Gamebooks as playthings: The Final Hours interactive storybooks.

7. Making Mario: Shaping franchise history through paratextual play.

8. Remake, remaster, revisit: Paratextually updating game classics.

9. Conclusion.

Bibliogrpahy 

Biography

René Glas is Assistant Professor within the Media and Culture Studies department at Utrecht University, The Netherlands. His work covers games and paratextuality, game culture and history, and game-related pedagogy and literacy. His previous books are Battlefields of Negotiation: Control, Agency, and Ownership in World of Warcraft (2012) and the co-edited volume The Playful Citizen: Civic Engagement in a Mediatized Culture (2019).