1st Edition
The Paratexts of Videogame Production Playing Behind the Scenes
Acknowledgments
1. Introduction: Playing behind the scenes.
2. Paratextual Play and the Making-Of.
3. The first peek: Previewing the future of gaming.
4. Owning a piece of gaming: The paratexts of special editions.
5. Achievement unlocked: The making-of as part of play.
6. Gamebooks as playthings: The Final Hours interactive storybooks.
7. Making Mario: Shaping franchise history through paratextual play.
8. Remake, remaster, revisit: Paratextually updating game classics.
9. Conclusion.
Bibliogrpahy
Biography
René Glas is Assistant Professor within the Media and Culture Studies department at Utrecht University, The Netherlands. His work covers games and paratextuality, game culture and history, and game-related pedagogy and literacy. His previous books are Battlefields of Negotiation: Control, Agency, and Ownership in World of Warcraft (2012) and the co-edited volume The Playful Citizen: Civic Engagement in a Mediatized Culture (2019).






